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Lessons from failure: re-conceiving blogging as personal change support

Published: 05 November 2007 Publication History

Abstract

This paper reports on research-driven design of social technologies. It describes an exploratory field study evaluating and re-conceiving blogging technologies - a mobile phone, a mobile blog, a Weblog and synchronization software - to support personal change, in this case quitting smoking. We briefly describe the design of the blogging technologies and summarise the outcomes of their extended use by four people trying to quit smoking in terms of technology usage, domestication and acceptance and, smoking cessation. We then document some notable features of failure, both of the technology and the quit attempts, describing how understanding the nuances and subtleties of failure highlights important design considerations. Finally, we present some methodological and design recommendations emerging from: a design workshop involving the participants in the field study; and a desktop design exercise.

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Cited By

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  • (2022)Exploring Failures in Child-Computer Interaction.Proceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535299(492-497)Online publication date: 27-Jun-2022
  • (2012)Things you don't want to know about yourselfProceedings of the 24th Australian Computer-Human Interaction Conference10.1145/2414536.2414610(489-492)Online publication date: 26-Nov-2012
  • (2012)Introducing the ambivalent socialiserProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2207676.2208613(1511-1514)Online publication date: 5-May-2012
  • Show More Cited By

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cover image ACM Conferences
DUX '07: Proceedings of the 2007 conference on Designing for User eXperiences
November 2007
279 pages
ISBN:9781605583082
DOI:10.1145/1389908
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 November 2007

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Author Tags

  1. concept design
  2. ethnography
  3. handheld devices and mobile computing
  4. interaction design
  5. social media
  6. user studies

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  • Research-article

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DUX07
DUX07: Designing the User Experience
November 5 - 7, 2007
Illinois, Chicago

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Overall Acceptance Rate 59 of 59 submissions, 100%

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Cited By

View all
  • (2022)Exploring Failures in Child-Computer Interaction.Proceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535299(492-497)Online publication date: 27-Jun-2022
  • (2012)Things you don't want to know about yourselfProceedings of the 24th Australian Computer-Human Interaction Conference10.1145/2414536.2414610(489-492)Online publication date: 26-Nov-2012
  • (2012)Introducing the ambivalent socialiserProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2207676.2208613(1511-1514)Online publication date: 5-May-2012
  • (2009)Beyond the userProceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/710.1145/1738826.1738829(9-16)Online publication date: 23-Nov-2009
  • (2009)MoBlogs, Sharing Situations, and Lived LifeShared Encounters10.1007/978-1-84882-727-1_14(269-289)Online publication date: 9-Nov-2009

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