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Evaluating the emotional content of human motions on real and virtual characters

Published: 09 August 2008 Publication History

Abstract

In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger and disgust. In addition to the video of the real actor, his actions were applied to five virtual body shapes: a low and high resolution virtual counterpart, a cartoon-like character, a wooden mannequin, and a zombie-like character (Figure 1). Participants were asked to rate the actions based on a list of 41 more complex emotions. We found that the perception of emotional actions is highly robust and to the most part independent of the character's body.

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    cover image ACM Conferences
    APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization
    August 2008
    209 pages
    ISBN:9781595939814
    DOI:10.1145/1394281
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    Published: 09 August 2008

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    1. motion-capture
    2. perception

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    • (2023)The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational AgentsProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584045(790-801)Online publication date: 27-Mar-2023
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