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Games for virtual team building

Published:25 February 2008Publication History

ABSTRACT

Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often costprohibitive. 3D virtual worlds and games may provide an alternate means for encouraging team development due to their affordances for facile communication, emotional engagement, and social interaction among participants. Using principles derived from social psychological theory, we have designed and built a collection of team-building games within the popular virtual world Second Life. We detail here the design decisions made in the creation of these games and discuss how they evolved based on early participant observations.

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                  cover image ACM Conferences
                  DIS '08: Proceedings of the 7th ACM conference on Designing interactive systems
                  February 2008
                  487 pages
                  ISBN:9781605580029
                  DOI:10.1145/1394445

                  Copyright © 2008 ACM

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                  Publication History

                  • Published: 25 February 2008

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