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Art, design, education and research in pursuit of interactive experiences

Published:25 February 2008Publication History

ABSTRACT

In the development of mobile and location-specific experience creation, artists, designers and researchers at the Ontario College of Art & Design are developing new approaches to creation and collaboration that take into account the realities of artistic, academic and technical cultures. These included iterative creation strategies, co-evolution of technical platforms and cultural content, and rapid prototyping through charettes.

This paper will examine some of the strategies employed across several projects which all focused on creating new content and new types of content delivery for users of mobile devices, particularly cell phones. It will draw examples from games, sound compositions and virtual theatre experiences.

References

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  7. Ubiquitous Wi-Fi service, including identifying which node a user is connected to, is being provided by Toronto Hydro Telecom, one of our industry partners.Google ScholarGoogle Scholar

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        cover image ACM Conferences
        DIS '08: Proceedings of the 7th ACM conference on Designing interactive systems
        February 2008
        487 pages
        ISBN:9781605580029
        DOI:10.1145/1394445

        Copyright © 2008 ACM

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        New York, NY, United States

        Publication History

        • Published: 25 February 2008

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