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View all- Dionisio JIII WGilbert R(2013)3D Virtual worlds and the metaverseACM Computing Surveys10.1145/2480741.248075145:3(1-38)Online publication date: 3-Jul-2013
We introduce an efficient method for synthesizing acceleration noise -- sound produced when an object experiences abrupt rigid-body acceleration due to collisions or other contact events. We approach this in two main steps. First, we estimate continuous ...
We present techniques for accelerated texture synthesis from example images. The key idea of our approach is to divide the task into two phases: analysis, and synthesis. During the analysis phase, which is performed once per sample texture, we generate ...
Sound texture synthesis has applications in creating audio scenes for film and video games. In this paper, a novel algorithm for sound texture synthesis is presented. The goal of this algorithm is to produce new examples of a given sampled texture, the ...
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