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A GPU-based real-time rendering method for immersive stereoscopic displays

Published: 11 August 2008 Publication History

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References

[1]
Shum, H.-Y., and He, L.-W. 1999. Rendering with concentric mosaics. In SIGGRAPH 1999, Computer Graphics Proceedings, Annual Conference Series, ACM Press / ACM, 299--306.
[2]
Tachi, S., Maeda, T., Yanagida, Y., Koyanagi, M., and Yokoyama, H. 1996. A method of mutual tele-existence in a virtual environment. In Proceedings of The 6th International Conference on Artificial Reality and Tele-Existence, 9--18.

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  • (2010)High-Quality Non-planar Projections Using Real-Time Piecewise Perspective ProjectionsComputer Vision, Imaging and Computer Graphics. Theory and Applications10.1007/978-3-642-11840-1_4(45-58)Online publication date: 2010

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  1. A GPU-based real-time rendering method for immersive stereoscopic displays

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        cover image ACM Conferences
        SIGGRAPH '08: ACM SIGGRAPH 2008 posters
        August 2008
        149 pages
        ISBN:9781605584669
        DOI:10.1145/1400885
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        Published: 11 August 2008

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        • (2010)High-Quality Non-planar Projections Using Real-Time Piecewise Perspective ProjectionsComputer Vision, Imaging and Computer Graphics. Theory and Applications10.1007/978-3-642-11840-1_4(45-58)Online publication date: 2010

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