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Real time hair simulation and rendering on the GPU

Published:11 August 2008Publication History

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References

  1. M. Müller, B. Heidelberger, M. Hennix, J. Ratdiff. Position Based Dynamics. Proceedings of Virtual Reality Interactions and Physical Simulations, 2006.Google ScholarGoogle Scholar
  2. Bertails, F., Menier, C., and Cani, M.-P. 2005. A Practical Self-Shadowing Algorithm for Interactive Hair Animation. In proceedings of Graphics Interface 2005, 71--78. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bertails, F., Audoly, B., Cani, M.-P., Querleux, B., Leroy, F., and Leveque, J. L. Super-Helices for Predicting the Dynamics of Natural Hair. In Proceedings of ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library

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                  cover image ACM Conferences
                  SIGGRAPH '08: ACM SIGGRAPH 2008 talks
                  August 2008
                  79 pages
                  ISBN:9781605583433
                  DOI:10.1145/1401032

                  Copyright © 2008 ACM

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                  Publication History

                  • Published: 11 August 2008

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