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Supplemental files for Real time hair simulation and rendering on the GPU
- M. Müller, B. Heidelberger, M. Hennix, J. Ratdiff. Position Based Dynamics. Proceedings of Virtual Reality Interactions and Physical Simulations, 2006.Google Scholar
- Bertails, F., Menier, C., and Cani, M.-P. 2005. A Practical Self-Shadowing Algorithm for Interactive Hair Animation. In proceedings of Graphics Interface 2005, 71--78. Google ScholarDigital Library
- Bertails, F., Audoly, B., Cani, M.-P., Querleux, B., Leroy, F., and Leveque, J. L. Super-Helices for Predicting the Dynamics of Natural Hair. In Proceedings of ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference, 2006. Google ScholarDigital Library
Index Terms
- Real time hair simulation and rendering on the GPU
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