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A new approach to procedural character rigs

Published:11 August 2008Publication History

ABSTRACT

For 'Horton hears a Who' the character technical directors at Blue Sky Studios developed a new approach to procedural character rigs. Many rigging systems reduce or eliminate redundant work by importing pre existing components into a character scene or using scripts to generate components or entire rigs; our system goes several steps further. Essentially an object oriented approach, it allows the artist to assemble the template for a character rig independently of the character itself. The template exists as a network of nodes that defines each component's attributes and functionality, identifies argument joints and surfaces, and represents the components' relationships to each other and to their arguments. These highly modular networks offer consistency, robustness, and flexibility.

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  1. A new approach to procedural character rigs

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            • Published in

              cover image ACM Conferences
              SIGGRAPH '08: ACM SIGGRAPH 2008 talks
              August 2008
              79 pages
              ISBN:9781605583433
              DOI:10.1145/1401032

              Copyright © 2008 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 11 August 2008

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