ABSTRACT
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a motion graph that encapsulates connections among the database. The motion graph consists both of pieces of original motion and automatically generated transitions. Motion can be generated simply by building walks on the graph. We present a general framework for extracting particular graph walks that meet a user's specifications. We then show how this framework can be applied to the specific problem of generating different styles of locomotion along arbitrary paths.
- Arikan, O., and Forsythe, D. 2002. Interactive motion generation from examples. In Proceedings of ACM SIGGRAPH 2002, Annual Conference Series, ACM SIGGRAPH. Google ScholarDigital Library
- Bowden, R. 2000. Learning statistical models of human motion. In IEEE Workshop on Human Modelling, Analysis, and Synthesis, CVPR 2000, IEEE Computer Society.Google Scholar
- Brand, M., and Hertzmann, A. 2000. Style machines. In Proceedings of ACM SIGGRAPH 2000, Annual Conference Series, ACM SIGGRAPH, 183--192. Google ScholarDigital Library
- Bruderlin, A., and Calvert, T. 1996. Knowledge-driven, interactive animation of human running. In Graphics Interface, Canadian Human-Computer Communications Society, 213--221. Google ScholarDigital Library
- Bruderlin, A., and Williams, L. 1995. Motion signal processing. In Proceedings of ACM SIGGRAPH 95, Annual Conference Series, ACM SIGGRAPH, 97--104. Google ScholarDigital Library
- Faloutsos, P., van de Panne, M., and Terzopoulos, D. 2001. Composable controllers for physics-based character animation. In Proceedings of ACM SIGGRAPH 2001, Annual Conference Series, ACM SIGGRAPH, 251--260. Google ScholarDigital Library
- Galata, A., Jognson, N., and Hogg, D. 2001. Learning variable-length markov models of behavior. Computer Vision and Image Understanding Journal 81, 3, 398--413. Google ScholarDigital Library
- Gleicher, M. 1998. Retargeting motion to new characters. In Proceedings Of ACM SIGGRAPH 98, Annual Conference Series, ACM SIGGRAPH, 33--42. Google ScholarDigital Library
- Gleicher, M. 2001. Motion path editing. In Proceedings 2001 ACM Symposium on Interactive 3D Graphics, ACM. Google ScholarDigital Library
- Hodgins, J. K., Wooten, W. L., Brogan, D. C., and O'Brien, J. F. 1995. Animating human athletics. In Proceedings of ACM SIGGRAPH 95, Annual Conference Series, ACM SIGGRAPH, 71--78. Google ScholarDigital Library
- Kovar, L., Gleicher, M., and Schreiner, J. 2002. Footskate cleanup for motion capture editing. Tech. rep., University of Wisconsin, Madison.Google Scholar
- Lamouret, A., and Panne, M. 1996. Motion synthesis by example. Computer animation and Simulation, 199--212. Google ScholarDigital Library
- Lee, J., and Shin, S. Y. 1999. A hierarchical approach to interactive motion editing for human-like figures. In Proceedings of ACM SIGGRAPH 99, Annual Conference Series, ACM SIGGRAPH, 39--48. Google ScholarDigital Library
- Lee, J., Chai, J., Reitsma, P. S. A., Hodgins, J. K., and Pollard, N. S. 2002. Interactive control of avatars animated with human motion data. In Proceedings of ACM SIGGRAPH 2002, Annual Conference Series, ACM SIGGRAPH. Google ScholarDigital Library
- Lee, J. 2000. A hierarchical approach to motion analysis and synthesis for articulated figures. PhD thesis, Department of Computer Science, Korea Advanced Institute of Science and Technology.Google Scholar
- Li, Y., Wang, T., and Shum, H.-Y. 2002. Motion texture: A two-level statistical model for character motion synthesis. In Proceedings of ACM SIGGRAPH 2002, Annual Conference Series, ACM SIGGRAPH. Google ScholarDigital Library
- Mizuguchi, M., Buchanan, J., and Calvert, T. 2001. Data driven motion transitions for interactive games. In Eurographics 2001 Short Presentations.Google Scholar
- Molina-Tanco, L., and Hilton, A. 2000. Realistic synthesis of novel human movements from a database of motion capture examples. In Proceedings of the Workshop on Human Motion, IEEE Computer Society, 137--142. Google ScholarDigital Library
- Multon, F., France, L., Cani, M.-P., and Debunne, G. 1999. Computer animation of human walking: a survey. The Journal of Visualization and Computer Animation 10, 39--54. Published under the name Marie-Paule Cani-Gascuel.Google ScholarCross Ref
- Perlin, K., and Goldberg, A. 1996. Improv: A system for scripting interactive actors in virtual worlds. In Proceedings of ACM SIGGRAPH 96, ACM SIGGRAPH, 205--216. Google ScholarDigital Library
- Perlin, K. 1995. Real time responsive animation with personality. IEEE Transactions on Visualization and Computer Graphics 1, 1 (Mar.), 5--15. Google ScholarDigital Library
- Pullen, K., and Bregler, C. 2000. Animating by multi-level sampling. In IEEE Computer Animation Conference, CGS and IEEE, 36--42. Google ScholarDigital Library
- Pullen, K., and Bregler, C. 2002. Motion capture assisted animation: Texturing and synthesis. In Proceedings of ACM SIGGRAPH 2002, Annual Conference Series, ACM SIGGRAPH. Google ScholarDigital Library
- Rose, C., Guenter, B., Bodenheimer, B., and Cohen, M. F. 1996. Efficient generation of motion transitions using spacetime constraints. In Proceedings of ACM SIGGRAPH 1996, Annual Conference Series, ACM SIGGRAPH, 147--154. Google ScholarDigital Library
- Rose, C., Cohen, M., and Bodenheimer, B. 1998. Verbs and adverbs: Multidimensional motion interpolation. IEEE Computer Graphics and Application 18, 5, 32--40. Google ScholarDigital Library
- Schödl, A., Szeliski, R., Salesin, D., and Essa, I. 2000. Video textures. In Proceedings of ACM SIGGRAPH 2000, Annual Conference Series, ACM SIGGRAPH, 489--498. Google ScholarDigital Library
- Sun, H. C., and Metaxas, D. N. 2001. Automating gait animation. In Proceedings of ACM SIGGRAPH 2001, Annual Conference Series, ACM SIGGRAPH, 261--270. Google ScholarDigital Library
- Washburn, D. 2001. The quest for pure motion capture. Game Developer (December).Google Scholar
- Wiley, D., and Hahn, J. 1997. Interpolation synthesis of articulated figure motion. IEEE Computer Graphics and Application 17, 6, 39--45. Google ScholarDigital Library
- Witkin, A., and Popović, Z. 1995. Motion warping. In Proceedings of ACM SIGGRAPH 95, Annual Conference Series, ACM SIGGRAPH, 105--108. Google ScholarDigital Library
Index Terms
- Motion graphs
Recommendations
Motion graphs
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a motion graph that encapsulates connections among the database. The motion ...
Interactive motion generation from examples
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who must move. In this paper, we present a framework that generates human motions ...
Motion graphs
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesIn this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a motion graph that encapsulates connections among the database. The motion ...
Comments