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Multiplayer role games applied to problem based learning

Published: 10 September 2008 Publication History

Abstract

The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivation of the so called "digital natives" [19]. During this decade the interest for videogames as a way of combining learning with fun has grown exponentially. But despite the best intentions of teachers and technologists, the efforts to integrate games into the curriculum have often fallen flat. Most students see learning through videogames as "chocolate covered broccoli" [1] while many teachers consider games as a waste of time. In this paper we propose an approach, the NUCLEO framework, that is getting good results in several testing implementations for the Spanish higher education context, turning a whole problem based learning scenario into a role game. The conceptual framework and the system presented here are aimed at getting effective learning in a motivating environment that seeks a student's change of attitude towards learning. It is intended to be used within the context of a LMS (Learning Management System), complementing its features with new interfaces and modes of content interaction.

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    cover image ACM Conferences
    DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
    September 2008
    551 pages
    ISBN:9781605582481
    DOI:10.1145/1413634
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 10 September 2008

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    Author Tags

    1. P1.10 [educational/serious games]
    2. computer supported collaborative learning
    3. game based learning
    4. learning in virtual environments
    5. problem based learning

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    DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
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    • (2016)Multiplayer Kinect Serious GamesSpecial and Gifted Education10.4018/978-1-5225-0034-6.ch006(110-129)Online publication date: 2016
    • (2015)Multiplayer Kinect Serious GamesInternational Journal of Game-Based Learning10.4018/IJGBL.20150701045:3(45-61)Online publication date: 1-Jul-2015
    • (2015)Visualisation of student learning model in serious gamesComputers in Human Behavior10.1016/j.chb.2014.09.00547:C(98-107)Online publication date: 1-Jun-2015
    • (2014)Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakersBritish Journal of Educational Technology10.1111/bjet.1222347:1(164-183)Online publication date: 24-Oct-2014
    • (2014)A Multi-server Approach for Large Scale Collaborative Game-Based LearningAdvances in Web-Based Learning – ICWL 201410.1007/978-3-319-09635-3_9(87-97)Online publication date: 2014
    • (2013)Structuring and Facilitating Online Learning through Learning/Course Management SystemsData Mining10.4018/978-1-4666-2455-9.ch070(1358-1375)Online publication date: 2013
    • (2013)Real-time learning analytics in educational gamesProceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality10.1145/2536536.2536574(245-251)Online publication date: 14-Nov-2013
    • (2013)A Study on the Use of Adaptive Avatars for Player Lists in Games for ChildrenProceedings of International Conference on Making Sense of Converging Media10.1145/2523429.2523440(254-257)Online publication date: 1-Oct-2013
    • (2013)Motivational aspects of different learning contextsComputers in Human Behavior10.1016/j.chb.2012.01.02329:2(354-363)Online publication date: 1-Mar-2013
    • (2012)Understanding Computational Thinking before ProgrammingDevelopments in Current Game-Based Learning Design and Deployment10.4018/978-1-4666-1864-0.ch023(316-338)Online publication date: 31-Jul-2012
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