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The virtual museum of sculpture

Published: 10 September 2008 Publication History

Abstract

This paper presents the Virtual Museum of Sculpture (VMS) of Pietrasanta, a permanent Virtual Reality installation enabling users to interactively explore a museographical diffused virtual space. The virtual environment hosts several digital 3D models of sculptures realized by important Italian artists of the XX century, connected for historical and cultural reasons with the town of Pietrasanta, a renowned place near the marble quarries of Alpi Apuane. The VMS is currently being enriched of new content, aimed at promoting local art and culture, with the perspective of developing guidelines for an integrated methodology sharing museological and ICT know-hows, targeted to the design of specific virtual applications and to the qualitative evaluation of their social impact as a novel important means of communication and learning.

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cover image ACM Conferences
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
September 2008
551 pages
ISBN:9781605582481
DOI:10.1145/1413634
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 September 2008

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Author Tags

  1. 3D graphics
  2. cultural heritage
  3. interaction
  4. virtual reality

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DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
Overall Acceptance Rate 59 of 77 submissions, 77%

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  • (2022)Deinonychus and The Cow – Enhancing Museum Exhibitions Through the Use of Mixed RealityProceedings of the 24th Symposium on Virtual and Augmented Reality10.1145/3604479.3604508(47-54)Online publication date: 24-Oct-2022
  • (2022)An Overview on Technologies for the Distribution and Participation in Live EventsExtended Reality10.1007/978-3-031-15546-8_26(312-323)Online publication date: 6-Jul-2022
  • (2021)Utilizing Online Innovative Technology for Student Success in Higher Education Learning EnvironmentsShifting to Online Learning Through Faculty Collaborative Support10.4018/978-1-7998-6944-3.ch011(206-228)Online publication date: 2021
  • (2017)A Virtual Museum Installation for Time TravelImmersive Learning Research Network10.1007/978-3-319-60633-0_21(255-270)Online publication date: 7-Jun-2017
  • (2015)AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving2015 Digital Heritage10.1109/DigitalHeritage.2015.7419486(187-188)Online publication date: Sep-2015
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  • (2014)On multiuser perspectives in passive stereographic virtual environmentsComputer Animation and Virtual Worlds10.1002/cav.153525:1(69-81)Online publication date: 1-Jan-2014
  • (2013)Supporting interoperability and presence awareness in collaborative mixed reality environmentsProceedings of the 19th ACM Symposium on Virtual Reality Software and Technology10.1145/2503713.2503732(165-174)Online publication date: 6-Oct-2013
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