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Interacting with virtual and augmented worlds

Published: 10 September 2008 Publication History

Abstract

For more than three decades, the main focus was to be able to model realistic decors, lights and living beings, particularly humans that should look realistic. Actually, we are aiming for interacting with these worlds in a sensitive and meanful way. In this invited talk, I will present the research that we are developping on many aspects at MIRALab: interactive modelling of virtual humans, interactive clothes modelling and animation, touching textiles, haptic interaction with hair, gaze interaction with Virtual Humans in Augmented Reality, talking and being recognized by virtual humans with memory and personality models. In this short summary, we describe mainly the problematic of modelling any body size and shape and also dress it up, all in real-time.

References

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Mustafa Kasap and Nadia Magnenat-Thalmann. Parameterized human body model for real-time applications. pages 160--167, 2007.
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Wang Zhaoqi, Mao Tianlu, and Xia Shihong. A fast and handy method for skeletondriven body deformation. Comput. Entertain., 4(4):6, 2006.
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Martin Marinov, Mario Botsch, and Leif Kobbelt. Gpu-based multiresolution deformation using approximate normal field reconstruction. journal of graphics tools, 12(1):27--46, 2007.
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Taehyun Rhee, J. P. Lewis, and Ulrich Neumann. Real-timeweighted pose-space deformation on the gpu. Computer Graphics Forum, 25(3):439--448, 2006.
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Michael Pratscher, Patrick Coleman, Joe Laszlo, and Karan Singh. Outside-in anatomy based character rigging. In SCA '05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, pages 329--338, New York, NY, USA, 2005. ACM Press.
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Joseph Teran, Eftychios Sifakis, Silvia S. Blemker, Victor Ng-Thow-Hing, Cynthia Lau, and Ronald Fedkiw. Creating and simulating skeletal muscle from the visible human data set. IEEE Transactions on Visualization and Computer Graphics, 11(3):317--328, 2005.
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Xianlian Zhou and Jia Lu. Nurbs-based galerkin method and application to skeletal muscle modeling. In SPM '05: Proceedings of the 2005 ACM symposium on Solid and physical modeling, pages 71--78, New York, NY, USA, 2005. ACM Press.
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Frederic Cordier and Nadia Magnenat-Thalmann. Real-time animation of dressed virtual humans. Comput. Graph. Forum, 21(3), 2002.

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cover image ACM Conferences
DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
September 2008
551 pages
ISBN:9781605582481
DOI:10.1145/1413634
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 September 2008

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DIMEA '08 Paper Acceptance Rate 59 of 77 submissions, 77%;
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