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ACTIF: an interactor centric interaction framework

Published: 27 October 2008 Publication History

Abstract

The design and implementation of interactions in 3D environments remains a challenge. This is especially true for novices. Mechanisms to support the creation of interaction have been developed, but they lack a central metaphor that fits the natural way in which developers conceptualize interaction techniques. In this paper, we introduce a new framework whose design mirrors the essence of interaction throughout the Virtual Reality spectrum, where the user is literally in the center. It also reflects the way in which interactions are actually understood and described, based on the interactor and her actions.
Based on the central metaphor of the interactor, an implementation that is composed of three phases is developed. Those phases are: input retrieval and shaping, interpretation of user intentions, and execution of changes to the environment. Through these divisions, software requirements like composition and reusability of components are satisfied. The resultant system ACTIF, an ACTor centric Interaction Framework, structures interaction development in a meaningful and understandable way and at the same time eases the design and creation of new and experimental interactions.

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Figueroa, P., Green, M., and Watson, B. 2001. A Framework for 3D Interaction Techniques. In CAD/Graphics'2001 August 22--24, International Academic Publishers, Kunming, China.
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cover image ACM Conferences
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
October 2008
288 pages
ISBN:9781595939517
DOI:10.1145/1450579
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 October 2008

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Author Tags

  1. 3D user interfaces
  2. user centered HCI
  3. virtual reality

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VRST08

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VRST '08 Paper Acceptance Rate 12 of 68 submissions, 18%;
Overall Acceptance Rate 66 of 254 submissions, 26%

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