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Mixed-reality learning in the art museum context

Published: 26 October 2008 Publication History

Abstract

We describe the realization of two interactive, mixed-reality installations arising from a partnership of K-12, university, and museum participants. Our goal was to apply emerging technologies to produce an innovative, hands-on arts learning experience within a conventional art museum. Suspended Animation, a Reflection on Calder is a mixed-reality installation created in response to a sculpture by Alexander Calder. Another Rack for Peto was created in response to a painting by John Frederick Peto. Both installations express formal aspects of the original artworks, and allow visitors to explore specific conceptual themes through their interactions. The project culminated in a six-month exhibition where the original artworks were presented alongside these new installations. We present data that the installations were well received by an audience of 25,000 visitors.

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    cover image ACM Conferences
    MM '08: Proceedings of the 16th ACM international conference on Multimedia
    October 2008
    1206 pages
    ISBN:9781605583037
    DOI:10.1145/1459359
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 26 October 2008

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    Author Tags

    1. art
    2. interactivity
    3. learning
    4. mixed-reality
    5. museum

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    MM08
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    MM08: ACM Multimedia Conference 2008
    October 26 - 31, 2008
    British Columbia, Vancouver, Canada

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    Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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    • (2019)Human-Computer Interactions in MuseumsSynthesis Lectures on Human-Centered Informatics10.2200/S00901ED1V01Y201902HCI04212:2(i-153)Online publication date: 11-Apr-2019
    • (2015)Operation CitadelProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793135(285-294)Online publication date: 5-Oct-2015
    • (2011)Studying the role of interactivity in museumsProceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III10.5555/2027296.2027316(155-164)Online publication date: 9-Jul-2011
    • (2010)Applying game design principles to social skills learning for students in special educationProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822383(252-253)Online publication date: 19-Jun-2010
    • (2009)SMALLabProceedings of the 17th ACM international conference on Multimedia10.1145/1631272.1631504(1029-1032)Online publication date: 23-Oct-2009
    • (2009)Earth science learning in SMALLab: A design experiment for mixed realityInternational Journal of Computer-Supported Collaborative Learning10.1007/s11412-009-9074-84:4(403-421)Online publication date: 15-Sep-2009
    • (2009)Teaching and Learning in the Mixed-Reality Science ClassroomJournal of Science Education and Technology10.1007/s10956-009-9166-218:6(501-517)Online publication date: 21-May-2009
    • (2009)The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological ExperimentationThe Engineering of Mixed Reality Systems10.1007/978-1-84882-733-2_18(357-379)Online publication date: 15-Oct-2009

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