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Are you sleeping?: sharing portrayed sleeping status within a social network

Published: 08 November 2008 Publication History

Abstract

Within a group of peers, it is often useful or interesting to know whether someone in the group has gone to bed or whether they have awakened in the morning. This information, naturally integrated as a peripheral augmentation of an alarm clock, allows people to know whether it is appropriate to make a call or feel more connected with someone living remotely. In this paper, we present the design and evaluation of such an alarm clock, the BuddyClock, and describe how it enables users in a small social network to automatically share information about their sleeping behaviors with one another. Through 3-6 week deployment studies of this technology with five different social networks, we found that the alarm clock affected participant behaviors and allowed them to feel more connected to those with whom they shared their sleeping behaviors.

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  • (2023)SleepyFlora: Supporting Sleep Sharing and Augmentation over a Distance for Social Bonding across Time ZonesCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3606961(76-80)Online publication date: 14-Oct-2023
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    cover image ACM Conferences
    CSCW '08: Proceedings of the 2008 ACM conference on Computer supported cooperative work
    November 2008
    752 pages
    ISBN:9781605580074
    DOI:10.1145/1460563
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 08 November 2008

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    Author Tags

    1. communication
    2. contextual information
    3. design
    4. hci
    5. persuasive technology
    6. sleep
    7. sleeping behavior
    8. social computing

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    November 8 - 12, 2008
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    Cited By

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    • (2023)SleepyFlora: Supporting Sleep Sharing and Augmentation over a Distance for Social Bonding across Time ZonesCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3606961(76-80)Online publication date: 14-Oct-2023
    • (2023)Bedtime Pals: A Deployment Study of Sleep Management Technology for Families with Young ChildrenProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596068(1610-1629)Online publication date: 10-Jul-2023
    • (2022)More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the FamilyProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517535(1-16)Online publication date: 29-Apr-2022
    • (2021)Wander: A breath-control Audio Game to Support Sound SleepExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483461(17-23)Online publication date: 15-Oct-2021
    • (2021)Bedtime WindowProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445121(1-12)Online publication date: 6-May-2021
    • (2020)DreamCatcher: Exploring How Parents and School-Age Children can Track and Review Sleep Information TogetherProceedings of the ACM on Human-Computer Interaction10.1145/33928824:CSCW1(1-25)Online publication date: 29-May-2020
    • (2018)A framework for design and development of persuasive mobile systems2018 International Conference on Electronics, Communications and Computers (CONIELECOMP)10.1109/CONIELECOMP.2018.8327176(59-66)Online publication date: Feb-2018
    • (2017)EHR: a Sensing Technology Readiness Model for Lifestyle ChangesMobile Networks and Applications10.1007/s11036-017-0871-422:3(478-492)Online publication date: 11-May-2017
    • (2016)Using feedback through digital technology to disrupt and change habitual behaviorComputers in Human Behavior10.1016/j.chb.2015.12.02357:C(61-74)Online publication date: 1-Apr-2016
    • (2016)Digital media use in the 2h before bedtime is associated with sleep variables in university studentsComputers in Human Behavior10.1016/j.chb.2015.08.04955:PA(43-50)Online publication date: 1-Feb-2016
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