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Realism and cultural layout in tourism and video games multimedia systems

Published: 31 October 2008 Publication History

Abstract

We present the results of our heuristic assessment of the design of off-line multimedia systems dealing with the international promotion of cultural heritage, through systems geared towards tourism and entertainment. The analyzed design categories are: layout, content, dynamism, structure and panchronism. Assessment of video games makes it possible to understand the strength of the informational content in relation to the cultural heritage being presented. We present the following quality attributes, realism, synchronic veracity and diachronic credibility and their corresponding metrics to increase communicability in the tourism and videogames industry. The obtained results are presented from within a study universe made up by CD and DVD content samples.

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  • (2022)Three-Dimensional Images, Computer Animation, and CommunicabilityAssessment Methods and Success Factors for Digital Education and New Media10.4018/978-1-7998-8721-8.ch002(32-64)Online publication date: 16-Dec-2022
  • (2021)The nexus of video games and heritage attractionsCurrent Issues in Tourism10.1080/13683500.2021.191525425:9(1356-1360)Online publication date: 20-Apr-2021
  • (2020)Gameful Tale-Telling and Place-Making from Tourists’ Generation to Generation: A ReviewHuman Aspects of IT for the Aged Population. Healthy and Active Aging10.1007/978-3-030-50249-2_47(661-672)Online publication date: 19-Jul-2020
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    cover image ACM Conferences
    CommunicabilityMS '08: Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
    October 2008
    52 pages
    ISBN:9781605583198
    DOI:10.1145/1462039
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 31 October 2008

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    Author Tags

    1. communicability
    2. credibility
    3. evaluation
    4. realism
    5. semiotics
    6. tourism
    7. videogames

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    MM08
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    MM08: ACM Multimedia Conference 2008
    October 31, 2008
    British Columbia, Vancouver, Canada

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    CommunicabilityMS '08 Paper Acceptance Rate 6 of 7 submissions, 86%;
    Overall Acceptance Rate 6 of 7 submissions, 86%

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    Cited By

    View all
    • (2022)Three-Dimensional Images, Computer Animation, and CommunicabilityAssessment Methods and Success Factors for Digital Education and New Media10.4018/978-1-7998-8721-8.ch002(32-64)Online publication date: 16-Dec-2022
    • (2021)The nexus of video games and heritage attractionsCurrent Issues in Tourism10.1080/13683500.2021.191525425:9(1356-1360)Online publication date: 20-Apr-2021
    • (2020)Gameful Tale-Telling and Place-Making from Tourists’ Generation to Generation: A ReviewHuman Aspects of IT for the Aged Population. Healthy and Active Aging10.1007/978-3-030-50249-2_47(661-672)Online publication date: 19-Jul-2020
    • (2016)Serious Games: Valuable Tools for Cultural HeritageGames and Learning Alliance10.1007/978-3-319-50182-6_30(331-341)Online publication date: 23-Nov-2016
    • (2015)Synechism in the Video Games DesignHandbook of Research on Interactive Information Quality in Expanding Social Network Communications10.4018/978-1-4666-7377-9.ch002(19-37)Online publication date: 2015
    • (2014)The Excellence of the Video GamesAdvanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability10.4018/978-1-4666-4490-8.ch046(511-520)Online publication date: 2014
    • (2014)Universality and Communicability in Computer AnimationAdvanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability10.4018/978-1-4666-4490-8.ch013(131-142)Online publication date: 2014
    • (2013)An approach for serious game development for cultural heritageJournal on Computing and Cultural Heritage 10.1145/2532630.25326336:4(1-19)Online publication date: 17-Dec-2013
    • (2011)The expansion era of the communicabilityProceedings of the Second international conference on Human-Computer Interaction, Tourism and Cultural Heritage10.1007/978-3-642-33944-8_3(25-37)Online publication date: 14-Sep-2011
    • (2011)Usability, Communicability and Cultural Tourism in Interactive Systems: Trends, Economic Effects and Social ImpactHuman-Computer Interaction, Tourism and Cultural Heritage10.1007/978-3-642-18348-5_10(100-114)Online publication date: 2011
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