skip to main content
10.1145/1462039.1462045acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
research-article

Multicultural videos: an interactive online museum based on an international artistic video database

Published: 31 October 2008 Publication History

Abstract

Multicultural Videos (MCV), www.multiculturalvideos.org, is an Interactive Online Museum based on an Online Video Database developed by an International Community of Artists from many creative disciplines and cultural heritage. MCV is an online space where people share, create, learn and promote culture, arts, cultural heritage and self-expressions through on-line videos. The project is designed initially to support two vibrant applications: a Virtual Video Gallery to collect Multicultural Heritage & a Collaborative Video Festival titled "Art Without Borders: The Babel Remix", about similarities and differences on creative processes around the World.

References

[1]
Schaefer, M. Made by User. 2004. How users improve things, provide innovation and change our idea of culture problems and perspective. In Proceedings of Cyberart Conference, Bilbao.
[2]
Interactive Cinema Group. 2000. The Shareable Media Project, Massachusetts: MIT.
[3]
Mine, M., Schochet J., Hughston, R. 2003. Building a Massively Multiplayer Game for the Million: Disney Toontown Online. ACM Computers in Entertainment, 1, 1, (Oct. 2003), 15.
[4]
Freeman D. 2003. Creating Emotions in Games. New Riders NRG, 9--10.
[5]
Moreno-Sánchez, I. a) 2002. Musas y Nuevas Tecnologías: El relato hipermedia. Barcelona: Paidós Comunicación. b) 1996. La convergencia interactiva de medios: hacia la narración hipermedia. Madrid: Universidad Complutense de Madrid. c) 2000. Iconos: la llave interactiva Madrid: Icono 14, Revista de Comunicación y Nuevas Tecnologías.
[6]
Meadows, M. 2002. Pause & Effect: The art of interactive narrative. New Riders, Indianapolis.
[7]
Pierce, C. 2001. Emergent Authorship: the Next Interactive Revolution. Venice, California, Electronic publication at DOI= www.elsevier.com/locate/cag.
[8]
Jenkins, H. a) 2007. Convergence Culture: New York University Press.
[9]
Campbell, J. 1991. El poder del mito. Barcelona: Emecé Editores.
[10]
Moreno-Muñoz, A. Diseño ergonómico de aplicaciones hipermedia. Barcelona: Paidós, 2000.
[11]
Manovich, Lev. 2003. The Language of New Media. Cambridge: Massachusetts Institute of Technology Press, 2001. a) Info-asthetics Proposal. b) 2004. Image after The Matrix. c) Abstraction & Complexity d) 2005. Soft-Cinema: Ambient Narrative. DOI= manovich.net.
[12]
Salen, K., Zimmerman, E. 2004. Rules of Play: Game Design Fundamentals. Massachusetts Institute of Technology, 300--420.
[13]
Wardrip-Fruin N., Harrigan Pat. 2004. First Person : New Media as Story, Performance and Game. Massachusetts Institute of Technology, 2--33.
[14]
Csikszentmihalyi, M. 1990. Flow, the psychology of optimal experience. Harper Perennial.
[15]
Weibel, P., Shaw, J. 2003. Future Cinema: the cinematic imaginary after Film. Cambridge, Massachusetts: MIT Press.
[16]
Gee, J. 2003. What Video Games have to Teach Us About Learning and Literacy. Palgrave MacMillan, 200--212.

Cited By

View all
  • (2011)ShadowStoryProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979221(1919-1928)Online publication date: 7-May-2011

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CommunicabilityMS '08: Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
October 2008
52 pages
ISBN:9781605583198
DOI:10.1145/1462039
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 31 October 2008

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. collaborative videos
  2. interactive museum
  3. multiculturalism
  4. multimedia cultural heritage database
  5. remix culture

Qualifiers

  • Research-article

Conference

MM08
Sponsor:
MM08: ACM Multimedia Conference 2008
October 31, 2008
British Columbia, Vancouver, Canada

Acceptance Rates

CommunicabilityMS '08 Paper Acceptance Rate 6 of 7 submissions, 86%;
Overall Acceptance Rate 6 of 7 submissions, 86%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)5
  • Downloads (Last 6 weeks)0
Reflects downloads up to 12 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2011)ShadowStoryProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979221(1919-1928)Online publication date: 7-May-2011

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media