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A semantic model for reactive entities to support collaborative game design

Published: 03 November 2008 Publication History

Abstract

Commercial games for learning purposes have been widely used with relative success. However, very often game content hardly fits to the curriculum content, players lack direct communication, and the focus is only on learning by playing. In this paper we argue that a more interesting approach for learning is to involve players in the design process of the game in a way in which the rules governing the game, the participating virtual entities and the design of the game environment are defined and created by the players themselves. In this respect, keeping in mind that learning environments need to be spaces for discussion, experimentation and reflection, we discuss in this paper one of the many issues that have to be addressed to provide tools for learners to create in a collaborative way their own games. Particularly, we discuss how reactive entities that respond to events that are defined during the creation process can be modeled in a collaborative way. We propose a conceptual model for supporting such a tool for the creation of interactive and reactive environments.

References

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Gros, B. 2007 The Design of Learning Environments Using Videogames in Formal Education. digitel, pp. 19--24, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07).
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Magerkurth, C., Memisoglu, M., Engelke, T., and Streitz, N. A. 2004. Towards the Next Generation of Tabletop Gaming Experiences. Procs. Of Graphics Interface, vol. 62. pp. 73--80.
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Magerkurth, C., Stenzel, R., and Prante, T. 2003. STARS - a ubiquitous computing platform for computer augmented tabletop games. In Proc. of the Fifth International Conference on Ubiquitous Computing, UBICOMP 2003.
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McFarlane, A., Sparrowhawk, A., and Heald, Y. 2002. Report on the educational use of games. Teem: Teachers Evaluating Educational Multimedia.
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Piper, A. M., O'Brien, E., Ringel Morris, M. and Winograd, T. 2006. SIDES: A Cooperative Tabletop Computer Game for Social Skills Development. In Proceedings CSCW 2006. pp. 1--10.
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Sluis, R. J., Weevers, I., van Schijndel, C. H., Kolos-Mazuryk, L., Fitrianie, S., and Martens, J. B. 2004. Read-It: five-to-seven-year-old children learn to read in a tabletop environment. In Proceedings of the 2004 Conference on interaction Design and Children: Building A Community IDC '04. ACM, New York, NY, 73--80.

Cited By

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  • (2011)AGORASProceedings of the 2011 IEEE 35th Annual Computer Software and Applications Conference10.1109/COMPSAC.2011.50(326-335)Online publication date: 18-Jul-2011
  • (2011)Personalise your massively multiplayer online game (MMOG) with ArtemisMultimedia Systems10.1007/s00530-011-0237-x18:1(69-94)Online publication date: 8-Jul-2011

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cover image ACM Other conferences
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
November 2008
297 pages
ISBN:9781605582184
DOI:10.1145/1496984
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 03 November 2008

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Author Tags

  1. education
  2. learning
  3. semantic events
  4. serious games design

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  • Research-article

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FuturePlay08
FuturePlay08: FuturePlay 2008 Academic Games Conference
November 3 - 5, 2008
Ontario, Toronto, Canada

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View all
  • (2011)AGORASProceedings of the 2011 IEEE 35th Annual Computer Software and Applications Conference10.1109/COMPSAC.2011.50(326-335)Online publication date: 18-Jul-2011
  • (2011)Personalise your massively multiplayer online game (MMOG) with ArtemisMultimedia Systems10.1007/s00530-011-0237-x18:1(69-94)Online publication date: 8-Jul-2011

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