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- Zhu MWang A(2018)RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure GameAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_58(868-881)Online publication date: 21-Feb-2018
- Prado ELucrédio D(2015)A Flexible Model-Driven Game Development ApproachProceedings of the 2015 IX Brazilian Symposium on Components, Architectures and Reuse Software10.1109/SBCARS.2015.24(130-139)Online publication date: 21-Sep-2015
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