skip to main content
10.1145/1496984.1497034acmotherconferencesArticle/Chapter ViewAbstractPublication PagesfutureplayConference Proceedingsconference-collections
research-article

Exaggerated head motions for game viewpoint control

Published:03 November 2008Publication History

ABSTRACT

In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the exaggeration was more beneficial than a realistic 1:1 mapping.

The results suggest that there is some user preference for this type of exaggeration; however, no significant differences by the experimental conditions were found, other than a learning effect.

References

  1. Boritz, J., and Booth, K. 1997. A Study of Interactive 3D Point Location in a Computer Simulated Virtual Environment. In ACM VRST '97, 181--187. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bowman, D, and Hodges, L. 1997. An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. In SI3D '97, 35--38. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jay, C., and Hubbold, R. 2003. Amplifying Head Movements with Head-Mounted Displays. In Presence: Teleoperators and Virtual Environments, 12, 3, 268--276. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Mulder, J. and Van Liere, R. 2000. Enhancing Fish Tank VR. In IEEE VR 2000, 91--98. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. NaturalPoint TrackIR. 2008. http://www.naturalpoint.com/trackir/. Accessed July 29, 2008.Google ScholarGoogle Scholar
  6. Oh, J.-Y. and Stuerzlinger, W. 2005. Moving Objects with 2D Input Devices in CAD Systems and Desktop Virtual Environments. In Graphics Interface 2005, 195--202, 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Poupyrev, I., Billinghurts, M., Weghorst, S., and Ichikawa, T. 1996. The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR. In UIST '96, 79--80. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Teather, R. and Stuerzlinger, W. Guidelines for 3D Positioning Techniques. In ACM Futureplay 2007, 61--68. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Ware, C., Arthur, K., and Booth, K. 1993. Fish Tank Virtual Reality. In Interchi '93, 37--42. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Exaggerated head motions for game viewpoint control

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Other conferences
                Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
                November 2008
                297 pages
                ISBN:9781605582184
                DOI:10.1145/1496984

                Copyright © 2008 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 3 November 2008

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • research-article

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader