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ARForce: a marker-based augmented reality system for force distribution input

Published: 03 December 2008 Publication History

Abstract

In recent years, the use of augmented reality (AR) systems has become quite common. Many marker-based AR systems can input the positions of physical markers and realize a combination of real-world and computer-generated graphics. However, few systems can recognize other information such as fingertip motions. The objective of our study is to create AR environments in which users can manipulate virtual objects by using natural finger motions. Toward this end, we propose a novel marker-based AR system called "ARForce." ARForce enables users to measure the 3D position of markers as well as also the distribution of force vectors that are applied by a user. Using this system, users can manipulate virtual objects using various finger motions.
Our proposed system comprises a camera and an input device. The input device is an elastic body and it comprises two types of markers. One is a square-shaped marker that enables a user to detect the position of the device. The other markers are small circular-shaped ones that are placed within the elastic body. The positions of the circular markers are moved when a user applies a force to the device. This enables force detection.

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Cited By

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  • (2018)The Wanderer: Implementing markerless augmented reality with object position awareness2018 First International Workshop on Deep and Representation Learning (IWDRL)10.1109/IWDRL.2018.8358212(31-40)Online publication date: Mar-2018
  • (2012)Vision-based force sensor for touch panel devices using built-in cameraThe 6th International Conference on Soft Computing and Intelligent Systems, and The 13th International Symposium on Advanced Intelligence Systems10.1109/SCIS-ISIS.2012.6505110(852-855)Online publication date: Nov-2012
  • (2009)PhotoelasticTouchProceedings of the 22nd annual ACM symposium on User interface software and technology10.1145/1622176.1622185(43-50)Online publication date: 4-Oct-2009

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cover image ACM Conferences
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
December 2008
427 pages
ISBN:9781605583938
DOI:10.1145/1501750
  • General Chairs:
  • Masa Inakage,
  • Adrian David Cheok
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 December 2008

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  1. augmented reality
  2. computer human interface

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Cited By

View all
  • (2018)The Wanderer: Implementing markerless augmented reality with object position awareness2018 First International Workshop on Deep and Representation Learning (IWDRL)10.1109/IWDRL.2018.8358212(31-40)Online publication date: Mar-2018
  • (2012)Vision-based force sensor for touch panel devices using built-in cameraThe 6th International Conference on Soft Computing and Intelligent Systems, and The 13th International Symposium on Advanced Intelligence Systems10.1109/SCIS-ISIS.2012.6505110(852-855)Online publication date: Nov-2012
  • (2009)PhotoelasticTouchProceedings of the 22nd annual ACM symposium on User interface software and technology10.1145/1622176.1622185(43-50)Online publication date: 4-Oct-2009

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