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Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer

Published: 03 December 2008 Publication History

Abstract

The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are packed within a game to make them entertaining. But there are not only large numbers of internet users that can be used as voluntary data producers but legions of mobile device owners, too. In this paper we describe the design of a location-based mobile game with a purpose: CityExplorer. The purpose of this game is to produce geospatial data that is useful for non-gaming applications like a location-based service. From the analysis of four use case studies of CityExplorer we report that such a purposeful game is entertaining and can produce rich geospatial data collections.

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cover image ACM Conferences
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
December 2008
427 pages
ISBN:9781605583938
DOI:10.1145/1501750
  • General Chairs:
  • Masa Inakage,
  • Adrian David Cheok
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 December 2008

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  • (2024)Rapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-MortemProceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events10.1145/3697789.3697804(76-80)Online publication date: 11-Oct-2024
  • (2023)Puzzle-Mopsi: A location-puzzle gameApplied Computing and Intelligence10.3934/aci.20230013:1(1-12)Online publication date: 2023
  • (2023)Case Study on Student Behavior of Barrier Image Collection through GamingProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638425(159-165)Online publication date: 2-Dec-2023
  • (2023)Design Principles for Content Creation in Location-Based GamesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/358368919:5s(1-30)Online publication date: 7-Jun-2023
  • (2022)Developing a Clearer Understanding of Genre and Mobile GameplayResearch Anthology on Game Design, Development, Usage, and Social Impact10.4018/978-1-6684-7589-8.ch050(1055-1084)Online publication date: 7-Oct-2022
  • (2022)Gamification Strategies for Social MediaImplementing Automation Initiatives in Companies to Create Better-Connected Experiences10.4018/978-1-6684-5538-8.ch007(137-159)Online publication date: 30-Jun-2022
  • (2022)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based GamesEducation Sciences10.3390/educsci1301004713:1(47)Online publication date: 31-Dec-2022
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  • (2020)Efficient Processing of Geospatial mHealth Data Using a Scalable Crowdsensing PlatformSensors10.3390/s2012345620:12(3456)Online publication date: 18-Jun-2020
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