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Real life is an odyssey: proposal for a videogame linked to reality

Published: 03 December 2008 Publication History

Abstract

The strong attractiveness held by games is a very useful tool for content development. To demonstrate this, we propose a game linked to reality. In addition, it is sometimes feared that games often facilitate estrangement from the real world, but this system promotes associations with reality instead. The game was publicly exhibited and obtained a favorable reception.

References

[1]
Yoshinari Mizutani. 2005. Possibility of Figure Selection Game for Communication Ability of Infant with Progressive Spinal Muscular Atrophy. The Institute of Electronics.
[2]
Kato Hirokazu. 2002. ARToolKit: Library for Vision-based Augmented Reality. Technical report of IEICE. PRMU 2001--232, Vol. 101, No. 652 (20020214), pp. 79--86

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  1. Real life is an odyssey: proposal for a videogame linked to reality

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      cover image ACM Conferences
      ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
      December 2008
      427 pages
      ISBN:9781605583938
      DOI:10.1145/1501750
      • General Chairs:
      • Masa Inakage,
      • Adrian David Cheok
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 03 December 2008

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      Author Tags

      1. attractiveness
      2. augmented reality
      3. contents
      4. game

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