skip to main content
10.1145/1507713.1507735acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

Incorporating animation technologies into tools for colonial American education

Published:10 December 2008Publication History

ABSTRACT

This paper will describe the integration of animation and visual effects technologies into the development of tools geared for colonial American education. Projects discussed will include the incorporation of crowd simulation software and full body motion capture to recreate Revolutionary War battles, laser scan acquisition of excavated archaeological artifacts, and recreation of historic structures through the use of modeling and animation software. Through the use of these technologies, the margin of error in representation can be lessened, and the level of realism for the enduser can be accentuated. Also, by utilizing these tool sets, it may be possible to create a more engaging educational presentation for schoolchildren.

Current coursework for Colonial American education is consistent with teaching methods developed during the middle of the last century, relying on limited visual information to illustrate points. Through a series of projects, a number of digital assets were created to reinforce crucial points in the lesson. The first of these involved a recreation of a colonial era structure, the James and Ann Whitall House, a Quaker plantation built in 1748. Adjacent to the house was Fort Mercer, where the Battle of Red Bank was fought during the American Revolutionary War. This was also reconstructed digitally, and crowd simulations were developed using Massive Prime and motion capture data from our Vicon MX3 system to recreate possible battle scenarios. Another element of the battle was the waterfront, including the destruction of the H.M.S. Augusta; the ship was recreated to detailed specifications, utilizing dynamic simulations for both the water and the riggings. In addition to the course-work, much of the information was converted to web friendly formats for distribution on the Whitall House website

Index Terms

  1. Incorporating animation technologies into tools for colonial American education

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 educators programme
        December 2008
        90 pages
        ISBN:9781605583884
        DOI:10.1145/1507713

        Copyright © 2008 Copyright is held by the owner/author(s)

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 10 December 2008

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        Overall Acceptance Rate178of869submissions,20%
      • Article Metrics

        • Downloads (Last 12 months)5
        • Downloads (Last 6 weeks)0

        Other Metrics

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader