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Touch to access the mobile internet

Published: 08 December 2008 Publication History

Abstract

This paper presents findings from a series of field trials, where Near Field Communication (NFC) tags were used for providing users an access to Mobile Internet content with NFC enabled mobile phones in a city setting. The field trials were arranged in the city of Oulu at the end of year 2007. Use statistics and user experience were collected from more than 180 users who used NFC enabled mobile phones to access Mobile Internet content by touching NFC tags embedded in the environment. The findings indicate that the users found the touch-based mobile content access easy to use. However, details such as the placement of the tags or static/dynamic nature of the content had a clear impact on the user behaviour and perceived quality. Based on these findings, we have identified a set of design principles that work as guidelines for the designers and researchers developing NFC applications.

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    cover image ACM Other conferences
    OZCHI '08: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
    December 2008
    366 pages
    ISBN:0980306345
    DOI:10.1145/1517744
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 December 2008

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    Author Tags

    1. NFC
    2. mixed reality
    3. mobile internet
    4. near field communication
    5. physical browsing
    6. tags
    7. user experience

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    OZCHI '08 Paper Acceptance Rate 28 of 57 submissions, 49%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    Cited By

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    • (2019)Using ethnographic data to support preschool children's game designProceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems10.1145/3357155.3358470(1-10)Online publication date: 22-Oct-2019
    • (2017)Survey of research on Quality of Experience modelling for web browsingQuality and User Experience10.1007/s41233-017-0009-22:1Online publication date: 18-Jul-2017
    • (2015)Multidimensional modelling of quality of experience for mobile Web browsingComputers in Human Behavior10.1016/j.chb.2015.03.07150:C(314-332)Online publication date: 1-Sep-2015
    • (2013)NFC provided user friendliness for technologically advanced servicesProceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II10.1007/978-3-642-39215-3_40(337-346)Online publication date: 21-Jul-2013
    • (2011)Touch-Based Access to Mobile InternetHuman-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies10.4018/978-1-60960-499-8.ch014(231-253)Online publication date: 2011
    • (2011)NFC city context sensitive and social networking experimentsProceedings of the Workshop on Posters and Demos Track10.1145/2088960.2088983(1-2)Online publication date: 12-Dec-2011
    • (2011)Touch- and audio-based medication management service concept for vision impaired older people2011 IEEE International Conference on RFID-Technologies and Applications10.1109/RFID-TA.2011.6068645(244-251)Online publication date: Sep-2011
    • (2009)Touch-Based Access to Mobile InternetInternational Journal of Mobile Human Computer Interaction10.4018/jmhci.20090626051:4(58-79)Online publication date: 1-Oct-2009

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