skip to main content
10.1145/1518701.1518723acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

EyeSpy: supporting navigation through play

Published:04 April 2009Publication History

ABSTRACT

This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or text. By locating the places in which other players' tags were created and 'confirming' them, players earn points for themselves and verify the tags' locations. As a side effect of game-play, EyeSpy produces a collection of recognisable and findable geographic details, in the form of photographs and text tags, that can be repurposed to support navigation tasks. Two user trials of the game successfully produced an archive of geo-located photographs and tags, and in a follow-up experiment we compared performance in a navigation task using photographs from the game, with geo-referenced photos collected from the Flickr website. Our experiences with EyeSpy support reflection upon the design challenges presented by 'human computation' and the production of usable by-products through mobile game-play.

References

  1. Barkhuus, L. et al. Picking pockets on the lawn: the development of tactics and strategies in a mobile game. In Proc. Ubicomp, pp. 358--374, 2005, Springer. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Beeharee, A. and Steed, A. Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging. In Human-Computer Interaction. Interaction Platforms and Techniques, Springer, 2007, 748--757. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bell, M. et al. Interweaving mobile games with everyday life. In Proc. ACM CHI, pp. 417--426, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Benford, S. et al. Can you see me now? ACM ToCHI: 13(1), pp. 100--133, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Benford, S. et al. 2000. Designing storytelling technologies to encourage collaboration between young children. In Proc. ACM CHI, pp. 556--563, 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Brown, B. and E. Laurier. Designing electronic maps: an ethnographic approach. L. Meng, A. Zipf, T. Reichenbacher (Eds.), Map-based mobile services - Theories, Methods and Implementations, pp. 247--265, Springer, 2005.Google ScholarGoogle Scholar
  7. Garfinkel H. Some rules of correct decision making that jurors respect. In Studies in Ethnomethodology, pp. 104--115, 1967, Prentice Hall.Google ScholarGoogle Scholar
  8. Goldin, D. et al. Interactive Computation: The New Paradigm. Springer Verlag: 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Grant, L. et al. MobiMissions: the game of missions for mobile phones. In ACM SIGGRAPH Educators Program, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Koleva, B. et al. Orchestrating a mixed reality performance. In Proc. ACM CHI, pp. 38--45, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Leshed, G. et al. In-car GPS navigation: engagement with and disengagement from the environment. In Proc. ACM CHI, pp. 1675--1684, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Laurier, E. and Brown, B. Rotating maps and users: praxiological aspects of alignment and orientation. Trans. Inst. British Geographers, 33 (201--221), 2006.Google ScholarGoogle ScholarCross RefCross Ref
  13. Matyas, S. Playful Geospatial Data Acquisition by Location-Based Gaming Communities. IJVR. IPI Press: 6(3), pp. 1--10, 2007.Google ScholarGoogle Scholar
  14. Matyas, S. et al. Designing Location-based Mobile Games with a Purpose--Collecting Geospatial Data with CityExplorer. In Proc. ACE, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Mor, N. et al. Photos on the go: a mobile application case study. In Proc. ACM CHI, pp. 1739--1748, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. O'Hara, K. Understanding geocaching practices and motivations. In Proc. ACM CHI, pp. 1177--1186, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Petra, J. et al. In the hands of children: exploring the use of mobile phone functionality in casual play settings. In Proc. Mobile HCI, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Sacks, H. et al. A simplest systematics for the organization of turn taking for conversation. In Studies in the organization of conversational interaction, pp. 7--55, 1978, Academic Press.Google ScholarGoogle ScholarCross RefCross Ref
  19. Tollmar, K. et al. IDeixis - Searching the Web with Mobile Images for Location-Based Information. In Proc. Mobile HCI, pp. 288--299, 2004.Google ScholarGoogle Scholar
  20. von Ahn, L. and Dabbish, L. Labeling images with a computer game. In Proc ACM CHI, pp. 319--326, 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. von Ahn, L. et al. Verbosity: a game for collecting common-sense facts. Proc. ACM CHI, pp. 75--78, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. EyeSpy: supporting navigation through play

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2009
      2426 pages
      ISBN:9781605582467
      DOI:10.1145/1518701

      Copyright © 2009 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 4 April 2009

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '09 Paper Acceptance Rate277of1,130submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader