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Fast gaze typing with an adjustable dwell time

Published: 04 April 2009 Publication History

Abstract

Previous research shows that text entry by gaze using dwell time is slow, about 5-10 words per minute (wpm). These results are based on experiments with novices using a constant dwell time, typically between 450 and 1000 ms. We conducted a longitudinal study to find out how fast novices learn to type by gaze using an adjustable dwell time. Our results show that the text entry rate increased from 6.9 wpm in the first session to 19.9 wpm in the tenth session. Correspondingly, the dwell time decreased from an average of 876 ms to 282 ms, and the error rates decreased from 1.28% to .36%. The achieved typing speed of nearly 20 wpm is comparable with the result of 17.3 wpm achieved in an earlier, similar study with Dasher.

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cover image ACM Conferences
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2009
2426 pages
ISBN:9781605582467
DOI:10.1145/1518701
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 04 April 2009

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Author Tags

  1. gaze input
  2. gaze typing
  3. longitudinal study
  4. text entry

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CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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  • (2024)EyeWithShut: Exploring Closed Eye Features to Estimate Eye PositionCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677605(157-161)Online publication date: 5-Oct-2024
  • (2024)Hands-free Selection in Scroll Lists for AR DevicesProceedings of Mensch und Computer 202410.1145/3670653.3670671(323-330)Online publication date: 1-Sep-2024
  • (2024)Evaluating Gaze Interactions within AR for Nonspeaking Autistic UsersProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687743(1-11)Online publication date: 9-Oct-2024
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  • (2024)Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642915(1-16)Online publication date: 11-May-2024
  • (2024)FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth ManipulationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642589(1-18)Online publication date: 11-May-2024
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  • (2024)Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641925(1-17)Online publication date: 11-May-2024
  • (2024)Supporting Text Entry in Virtual Reality with Large Language Models2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00073(524-534)Online publication date: 16-Mar-2024
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