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HeartBeat: an outdoor pervasive game for children

Published: 04 April 2009 Publication History

Abstract

This paper reports the design of a pervasive game for children to demonstrate the design vision of Head-Up games, a genre of pervasive games that puts outdoors play center stage, combining the benefits of traditional outdoor games with the opportunities for richer experiences and innovation offered by new media. The design of the game, called HeartBeat, explores the use of physiological sensing and more specifically heart rate measurement as input to the game and as an approach to enhance the pervasive gaming experience. Evaluation with 32 children outdoors showed how the game promotes physical activity and social interaction between children in ways one would expect from traditional outdoor games.

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  • (2023)Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589385(397-410)Online publication date: 19-Jun-2023
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    cover image ACM Conferences
    CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2009
    2426 pages
    ISBN:9781605582467
    DOI:10.1145/1518701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 04 April 2009

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    Author Tags

    1. head up games
    2. interaction design and children
    3. pervasive games
    4. physiological sensing

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    CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2023)Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589385(397-410)Online publication date: 19-Jun-2023
    • (2022)HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag GameExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558321(31-37)Online publication date: 2-Nov-2022
    • (2022)Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3507656(1-15)Online publication date: 29-Apr-2022
    • (2021)Designing Mobile Applications to Minimize Disorientation in Informal Learning EnvironmentsProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460700(196-203)Online publication date: 24-Jun-2021
    • (2020)CCI in the wildProceedings of the Interaction Design and Children Conference10.1145/3392063.3394398(335-348)Online publication date: 21-Jun-2020
    • (2020)PiHearts: Resonating Experiences of Self and Others Enabled by a Tangible Somaesthetic DesignProceedings of the 2020 International Conference on Multimodal Interaction10.1145/3382507.3418848(433-441)Online publication date: 21-Oct-2020
    • (2019)Coding for Outdoor PlayProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300394(1-12)Online publication date: 2-May-2019
    • (2019)Developing pervasive games in interactive spaces: the JUGUEMOS toolkitMultimedia Tools and Applications10.1007/s11042-019-07983-678:22(32261-32305)Online publication date: 31-Jul-2019
    • (2019)Supporting Weight Loss Through Digitally-Augmented Social ExpressionDistributed, Ambient and Pervasive Interactions10.1007/978-3-030-21935-2_35(459-470)Online publication date: 7-Jun-2019
    • (2018)Digital Outdoor PlayProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173858(1-13)Online publication date: 21-Apr-2018
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