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Emotional gaze behavior generation in human-agent interaction

Published: 04 April 2009 Publication History

Abstract

Gaze behavior plays an important role in face to face communication in that it conveys nonverbal information and emotional intent beyond speech. This research proposes a computational framework for generating emotional gaze behavior in a virtual agent, concentrating on analysis and synthesis of primary and intermediate emotions through gaze behavior. We utilize parameters picked from the AU-Coded facial expression database and real-time eye movement data (pupil size, blink rate and saccade) to model primary emotions and describe a rule-based approach to generate intermediate ones.

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Gu, E. and Badler, N.I. Visual Attention and Eye Gaze During Multiparty Conversations with Distractions. In Proc. IVA 2007, 193--204
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Lance, B. and Marsella, S. Emotionally expressive head and body movements during gaze shifts. In Proc. IVA 2007, 72--85
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Lance, B. and Marsella, S. The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study. In Proc. IVA 2008, 1--14.
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Lance, B. and Marsella, S. A model of gaze for the purpose of emotional expression in virtual embodied agents, In Proc. AAMAS 2008.
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Ekman, P. and Friesen, W. V. The Facial Action Coding System (2nd edn), Weidenfeld and Nicolson, London, UK (2002).
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Plutchik, R. Emotion: A Psychoevolutionary Synthesis. Harper and Row, New York, USA (1980).
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Whissel, C.M. The dictionary of affect in language, in Emotion: Theory, Research and Experience. Academic Press (1989), 113--131.
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Arellano, D., Varona, J. and Perales, J. Generation and visualization of emotional states in virtual characters. Computer Animation and Virtual Worlds, 19, 3, 259--270.

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cover image ACM Conferences
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
April 2009
2470 pages
ISBN:9781605582474
DOI:10.1145/1520340
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2009

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Author Tags

  1. emotional expression
  2. gaze behavior
  3. human-agent interaction
  4. virtual agent

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  • Extended-abstract

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CHI '09
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CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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