ABSTRACT
In this paper we describe the theory and design of a prototype interactive environment called Springboard. Springboard supports users to explore concepts in social justice through embodied interaction. We present the foundational theory of embodied conceptual metaphor, focusing on the twin-pan balance schema. We describe the application of balance metaphors in the design of the interaction model for our interactive environment. We conclude with a discussion of design choices and describe future research based on our prototype.
- Antle, A.N., Corness, G. and Droumeva, M. What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments, Interacting with Computers, (2009), in press, http://dx.doi.org/10.1016/j.intcom.2008.10.005 Google ScholarDigital Library
- Antle, A.N., Corness, G. and Droumeva, M. Human-Computer-Intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology, (2009), accepted, available at www.antle.iat.sfu.ca/EmbodiedMetaphorGoogle ScholarCross Ref
- Hurtienne, J. and Israel, J.K. Image schemas and their metaphorical extensions: Intuitive patterns for tangible interaction, In Proc. of TEI 2007, ACM Press (2007), 127--134. Google ScholarDigital Library
- Johnson, M. The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason, Chicago Press, Chicago, IL, USA, 1987.Google ScholarCross Ref
- Svanæs, D. Context-aware technology: A phenomenological perspective. Human Computer Interaction, 16 (2001), 379--400. Google ScholarDigital Library
Index Terms
- Springboard: exploring embodiment, balance and social justice
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