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ActiveShare: sharing challenges to increase physical activities

Published: 04 April 2009 Publication History

Abstract

This paper discusses the use of social goal setting as a strategy to achieve persuasion through technology. This approach was applied in the design of ActiveShare a system developed to motivate people with sedentary lifestyles to increase their physical activity. In this system, users obtain and share their goals through challenges, which are posted on a social networking website. The paper describes the iterative design process followed, including concept tests, a focus group, and a field test with a fully functional prototype. Preliminary results are promising, although we found no significant increase on physical activity during the one week test. Suggested improvements to the design and plans for a follow up study are outlined.

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References

[1]
B.J. Fogg, "Persuasive Technology -- Using computers to change what we think and do" (2003), Morgan Kaufmann Publishers.
[2]
Carron, A. V. & Burke, S. M. (2005). Context and physical activity: The influence of others. Sport & Exercise Psychology Review. 1 (2), 23 -- 31.
[3]
Consolvo, S., Everitt, K., Smith, I. and Landay, J. A. (2006). Degisn requirements for Technologies that Encourage Physical Activity, CHI '06, Montréal, Québec, Canada, 457 -- 466.
[4]
International Physical Activity Questionnaire (IPAQ). http://www.ipaq.ki.se {verified Sep, 2008}
[5]
Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G. and Strub, H. B. (2006) Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game. Proceedings UbiComp 2006, 261 -- 278.
[6]
Orzano, A. J., Scott, J. G. (2004). Diagnosis and Treatment of Obesity in Adults: An Applied Evidence-Based Review. J Am Board Fam Med 17: 359--369.
[7]
Plasqui, G., Joosen, A. M., Kester, A. D., Goris, A. H. & Westerdorp, K. R. (2005). Measuring free-living energy expenditure and physical activity with triaxial accelerometry. Obesity Research 13 (8), 1363--1369.
[8]
Ryan, R. M. (1982). Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory. Journal of Personality and Social Psychology, 43, 450--461.

Cited By

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  • (2020)Serious Games as Communicative Tools for Attitudinal and Behavioral ChangeThe Handbook of Applied Communication Research10.1002/9781119399926.ch9(141-162)Online publication date: 12-May-2020
  • (2018)Evaluating the Impact of Physical Activity Apps and Wearables: Interdisciplinary ReviewJMIR mHealth and uHealth10.2196/mhealth.90546:3(e58)Online publication date: 23-Mar-2018
  • (2017)An e-coaching ecosystemPersonal and Ubiquitous Computing10.1007/s00779-017-1026-021:4(689-704)Online publication date: 1-Aug-2017
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
    April 2009
    2470 pages
    ISBN:9781605582474
    DOI:10.1145/1520340
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 04 April 2009

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    Author Tags

    1. captology
    2. goal setting
    3. persuasive technology
    4. physical activity
    5. sedentary lifestyle.

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    CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2020)Serious Games as Communicative Tools for Attitudinal and Behavioral ChangeThe Handbook of Applied Communication Research10.1002/9781119399926.ch9(141-162)Online publication date: 12-May-2020
    • (2018)Evaluating the Impact of Physical Activity Apps and Wearables: Interdisciplinary ReviewJMIR mHealth and uHealth10.2196/mhealth.90546:3(e58)Online publication date: 23-Mar-2018
    • (2017)An e-coaching ecosystemPersonal and Ubiquitous Computing10.1007/s00779-017-1026-021:4(689-704)Online publication date: 1-Aug-2017
    • (2015)Engaging Experience with Physical Activity Tracking ProductsDesign, User Experience, and Usability: Design Discourse10.1007/978-3-319-20886-2_46(490-501)Online publication date: 2015
    • (2014)Managing obesity through mobile phone applicationsPersonal and Ubiquitous Computing10.1007/s00779-014-0757-418:8(2003-2023)Online publication date: 1-Dec-2014
    • (2013)Harnessing social dynamics through persuasive technology to promote healthier lifestyleComputers in Human Behavior10.1016/j.chb.2013.07.00829:6(2674-2681)Online publication date: 1-Nov-2013

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