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Evolution of the medium: positioning for the future of gaming

Published: 26 April 2009 Publication History

Abstract

The game industry is changing and maturing; the definitions of what games are, who makes them and who consumes them are constantly shifting and expanding. More than ever, we are seeing an increase in options and more opportunities for graduates looking for professional careers in games and even more avenues for research to explore the gaming medium.

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  • (2011)The whats and the whys of games and software engineeringProceedings of the 1st International Workshop on Games and Software Engineering10.1145/1984674.1984676(1-4)Online publication date: 22-May-2011
  • (2011)Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level DesignIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2011.21597163:3(201-215)Online publication date: Sep-2011
  • (2010)TanagraProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822376(209-216)Online publication date: 19-Jun-2010

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FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SASDG: The Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2009

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FDG '09
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  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2011)The whats and the whys of games and software engineeringProceedings of the 1st International Workshop on Games and Software Engineering10.1145/1984674.1984676(1-4)Online publication date: 22-May-2011
  • (2011)Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level DesignIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2011.21597163:3(201-215)Online publication date: Sep-2011
  • (2010)TanagraProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822376(209-216)Online publication date: 19-Jun-2010

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