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Beyond the sweet spot

Published: 26 April 2009 Publication History

Abstract

With many game makers hitting their stride in developing for the powerful and diverse consoles of our current generation, EA SPORTS SVP and Group GM Steven Chiang explores the unsolved problems still facing dev teams and strategies for innovating beyond this sweet spot in the cycle. The co-founder of EA Tiburon, home to Madden NFL football and other top sports franchises, Chiang will examine engineering and design challenges and opportunities as seen through the sports genre, where annual development fuels innovation and allows for more creative risks that are too often dismissed during times of industry consolidation. Game development process, resource management, sku planning, platform proliferation and core online innovation are all topics Chiang will address with specific strategies and tactics that all game developers can apply to their businesses.

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FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SASDG: The Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2009

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  • Keynote

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FDG '09
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  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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