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Evaluation of a game-based lab assignment

Published: 26 April 2009 Publication History

Abstract

We have developed a learning game to teach loops, nested loops, and arrays using scaffolding and interactive visualization. We compare the game to a traditional programming assignment in an introductory computing laboratory. In our study, 17 Introduction to Computer Science labs were randomly assigned to play the learning game first and half to write a program first. Our results show that students playing the learning game first learn more, and that students prefer the game assignment to the traditional assignment. These results suggest that incorporation of game-based assignments is beneficial to student learning.

References

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Cited By

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  • (2018) Robo 3 : A Puzzle Game to Learn Coding 2018 IEEE Games, Entertainment, Media Conference (GEM)10.1109/GEM.2018.8516515(359-366)Online publication date: Aug-2018
  • (2017)A Serious Game to Teach Computing ConceptsHCI International 2017 – Posters' Extended Abstracts10.1007/978-3-319-58753-0_23(146-153)Online publication date: 13-May-2017
  • (2016)Using game analytics to evaluate puzzle design and level progression in a serious gameProceedings of the Sixth International Conference on Learning Analytics & Knowledge10.1145/2883851.2883953(440-448)Online publication date: 25-Apr-2016
  • Show More Cited By

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cover image ACM Other conferences
FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SASDG: The Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2009

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Author Tags

  1. CS1-2 education
  2. arrays
  3. educational games
  4. iteration
  5. retention

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  • Research-article

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FDG '09
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  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2018) Robo 3 : A Puzzle Game to Learn Coding 2018 IEEE Games, Entertainment, Media Conference (GEM)10.1109/GEM.2018.8516515(359-366)Online publication date: Aug-2018
  • (2017)A Serious Game to Teach Computing ConceptsHCI International 2017 – Posters' Extended Abstracts10.1007/978-3-319-58753-0_23(146-153)Online publication date: 13-May-2017
  • (2016)Using game analytics to evaluate puzzle design and level progression in a serious gameProceedings of the Sixth International Conference on Learning Analytics & Knowledge10.1145/2883851.2883953(440-448)Online publication date: 25-Apr-2016
  • (2016)Timing Game-Based Practice in a Reading Comprehension Strategy TutorProceedings of the 13th International Conference on Intelligent Tutoring Systems - Volume 968410.1007/978-3-319-39583-8_6(59-68)Online publication date: 7-Jun-2016
  • (2013)Evaluation of games for teaching computer scienceProceedings of the 8th Workshop in Primary and Secondary Computing Education10.1145/2532748.2532751(51-60)Online publication date: 11-Nov-2013
  • (2012)A learning objective focused methodology for the design and evaluation of game-based tutorsProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157170(99-104)Online publication date: 29-Feb-2012
  • (2010)Intelligent tutoring systems, educational data mining, and the design and evaluation of video gamesProceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II10.1007/978-3-642-13437-1_23(215-217)Online publication date: 14-Jun-2010

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