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GPS-enabled mobiles for learning shortest paths: a pilot study

Published: 26 April 2009 Publication History

Abstract

Recent GPS-enabled mobile phones provide a rich and novel platform for exploring new kinds of educational software. Moreover, powerful high-level programming languages such as Python allow rapid development of learning tools that take advantage of mobile technology. This paper reports on a recent pilot study using mobile phones as situated learning tools. The study focused on expressing Dijkstra's algorithm for solving the classical graph theory problem, "single source shortest paths", in the form of problem-based learning and kinesthetic learning for non-IT university-level students. The objective of the pilot study was to find out if non-IT students could learn how to find shortest paths for simple graphs using mobile phone technology. The mobile phone's internal GPS system was used to guide how a student explored the problem, as they developed an understanding about shortest paths. The pilot study results indicate students enjoyed the experience and learned about finding shortest paths.

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  • (2011)TsoiChemProceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies10.1109/ICALT.2011.167(543-547)Online publication date: 6-Jul-2011

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FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 April 2009

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  1. GPS-enabled mobile phones
  2. mobile learning
  3. problem-based learning
  4. shortest paths algorithm

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FDG '09
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Overall Acceptance Rate 152 of 415 submissions, 37%

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  • (2011)TsoiChemProceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies10.1109/ICALT.2011.167(543-547)Online publication date: 6-Jul-2011

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