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Very fast action selection for parameterized behaviors

Published: 26 April 2009 Publication History

Abstract

In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the property of selecting actions in 0(1) time and space. An unusual feature of the method is that it allows inference operations to be reduced to bit-parallel and short-vector operations, making it particularly well suited to real-time operation on modern superscalar and SIMD architectures. I also describe an implementation of the technique in the Twig procedural animation system.

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    cover image ACM Other conferences
    FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
    April 2009
    386 pages
    ISBN:9781605584379
    DOI:10.1145/1536513
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 26 April 2009

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    Author Tags

    1. agent architectures
    2. behavior-based control
    3. reactive planning

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    • (2016)Action selection through affective states modelling2016 SAI Computing Conference (SAI)10.1109/SAI.2016.7556024(478-487)Online publication date: Jul-2016
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    • (2011)Believable Agents, Engagement, and Health InterventionsHCI International 2011 – Posters’ Extended Abstracts10.1007/978-3-642-22095-1_86(425-432)Online publication date: 2011
    • (2011)A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviorsComputer Animation and Virtual Worlds10.1002/cav.37522:5(445-455)Online publication date: 1-Sep-2011

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