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Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study

Published: 26 April 2009 Publication History

Abstract

In this paper we share experiences from two 2-week summer courses for middle-school students in game programming using Storytelling Alice (SA). The students spent 20 hours learning SA and creating their own 'games' alone and in pairs. We discuss problems and preliminary findings regarding game programming by middle-school students. Our findings suggest that middle-school students can use SA to make games, and that this activity can be used to build information technology fluency.

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      cover image ACM Other conferences
      FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
      April 2009
      386 pages
      ISBN:9781605584379
      DOI:10.1145/1536513
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 26 April 2009

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      Author Tags

      1. IT fluency
      2. Storytelling Alice
      3. middle-school
      4. pair programming

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      • (2024)Use of the Alice Visual Programming Environment in Programming Education : A Descriptive Case StudyAhi Evran Üniversitesi Sosyal Bilimler Enstitüsü Dergisi10.31592/aeusbed.146469410:2(434-452)Online publication date: 31-Jul-2024
      • (2024)Modeling Computational Thinking Using Multidimensional Item Response Theory: Investigation into Model Fit and Measurement Invarianceundefined10.12794/metadc2332569Online publication date: May-2024
      • (2023)Integrating Computer Science into Middle School Curricula Through Storytelling: A Lesson Plan on Beaded Bags of the Columbia PlateauProceedings of the ACM Conference on Global Computing Education Vol 110.1145/3576882.3617913(50-56)Online publication date: 5-Dec-2023
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      • (2019)Leveraging Evidence-Centered Design to Develop Assessments of Computational Thinking PracticesInternational Journal of Testing10.1080/15305058.2018.154331119:2(103-127)Online publication date: 31-May-2019
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