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Plagiarism detection in game-playing software

Published: 26 April 2009 Publication History

Abstract

Plagiarism is a growing issue in the field of game-playing software. As new ideas and technologies are successfully implemented in free and commercial programs, they will be reused and revisited by later programs until they become standard, but on the other hand the same phenomenon can lead to accusations and claims of plagiarism, especially in competitive scenarios such as computer chess tournaments. Establishing whether a program is a "clone" or derivative of another can be a difficult and subjective task, left to the judgment of the individual expert and often resulting in a shade of gray rather than black and white verdicts. Tournaments judges and directors have to decide how similar is too similar on a case-by-case basis. This paper presents an objective framework under which similarities between game programs can be judged, using chess as a test case.

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  • (2016)Is code cloning in games really different?Proceedings of the 31st Annual ACM Symposium on Applied Computing10.1145/2851613.2851792(1512-1519)Online publication date: 4-Apr-2016

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cover image ACM Other conferences
FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 April 2009

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  • (2016)Is code cloning in games really different?Proceedings of the 31st Annual ACM Symposium on Applied Computing10.1145/2851613.2851792(1512-1519)Online publication date: 4-Apr-2016

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