ABSTRACT
Research and development on a games-based learning environment for science, technology, engineering and mathematics has led to a design framework for combining elements of alternate and augmented reality games with games-based learning principles. Recent research into the online recruitment and retention of students into the game indicates new directions for adapting the framework and its technology platform for engaging underrepresented populations in STEM learning.
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Index Terms
- Online recruitment and engagement of students in game and simulation-based STEM learning
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