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Online recruitment and engagement of students in game and simulation-based STEM learning

Published:26 April 2009Publication History

ABSTRACT

Research and development on a games-based learning environment for science, technology, engineering and mathematics has led to a design framework for combining elements of alternate and augmented reality games with games-based learning principles. Recent research into the online recruitment and retention of students into the game indicates new directions for adapting the framework and its technology platform for engaging underrepresented populations in STEM learning.

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  1. Online recruitment and engagement of students in game and simulation-based STEM learning

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            cover image ACM Other conferences
            FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
            April 2009
            386 pages
            ISBN:9781605584379
            DOI:10.1145/1536513

            Copyright © 2009 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 26 April 2009

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