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poster

Toward a domain-independent framework to automate scaffolding of task-based learning in digital games

Published: 26 April 2009 Publication History

Abstract

This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles prominent in digital games with the rich user modeling and adaptation of intelligent tutoring systems.

References

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J. Gee. What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1):20--20, 2003.
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B. Magerko, J. Laird, M. Assanie, A. Kerfoot, and D. Stokes. AI Characters and Directors for Interactive Computer Games. Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference, 1001:48109--2110, 2004.
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M. Masuch. Is this the real thing? realism and fun in computer games. NSCU Invited Talk, August 2007.
[4]
M. Mateas and A. Stern. Structuring Content in the Façade Interactive Drama Architecture. AIIDE, pages 93--98, 2005.
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B. Mott and J. Lester. U-director: a decision-theoretic narrative planning architecture for storytelling environments. AAMAS, pages 977--984, 2006.
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T. Murray and I. Arroyo. Towards Measuring and Maintaining the Zone of Proximal Development in Adaptive Instructional Systems. ITS, 2002.
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M. Riedl, C. Saretto, and R. M. Young. Managing interaction between users and agents in a multi-agent storytelling environment. In AAMAS, 2003.
[8]
T. Vernieri and R. M. Young. Web services for interactive narrative. In Second GAMEON North America Conference, pages 13--17, Monterey, CA, USA, September 2006.

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Published In

cover image ACM Other conferences
FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • SASDG: The Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2009

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Author Tags

  1. digital games
  2. interactive narrative
  3. narrative generation
  4. scaffolding
  5. task-based learning

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  • Poster

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FDG '09
Sponsor:
  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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