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Creative expression of emotions in virtual humans

Published: 26 April 2009 Publication History

Abstract

'Works of art (…) can be expressive of human qualities: one of the most characteristic and pervasive features of art is that percepts (lines, colors, progressions of musical tones) can be and are suffused with affect.'

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Sayre, H. 2007. A World of Art, fifth ed. Prentice Hall, New Jersey, USA.
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Gratch, J., Rickel, J., Andre, E., Badler, N., Cassell, J. and Petajan, E. 2002. Creating interactive virtual humans: Some assembly required. ieee intelligent systems. IEEE Computer Society 17, 4, 54--63.
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de Melo, C. and Paiva, A. 2006. Multimodal expression in virtual humans. Computer Animation and Virtual Worlds Journal 17, 3--4, 239--248.
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de Melo, C. and Paiva, A. 2008. Modeling gesticulation expression in virtual humans. In New Advances in Virtual Humans: Artificial Intelligence, N. M.-T. et al., Ed. Springer-Verlag, Berlin Heidelberg, Germany.
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de Melo, C. and Paiva, A. 2007. The expression of emotions in virtual humans using lights, shadows, composition and filters. In Proceedings of Affective Computing Intelligent Interaction'07, 546--557.
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Ortony, A., Clore, G., and Collins, A. 1990. The Cognitive Structure of Emotions. Cambridge University Press, New York, USA.
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Tomlinson, B., Blumberg, B. and Nain, D. 2000. Expressive autonomous cinematography for interactive virtual environments. In Proceedings of the Fourth International Conference on Autonomous Agents.
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El-Nasr, M. and Horswill, I. 2004. Automatic lighting design for interactive entertainment. ACM Computers in Entertainment 2, 2.
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Birn, J. 2006. {digital} Lighting and Rendering, second ed. New Riders, California, USA.
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Millerson, G. 1999. Lighting for Television and Film, third ed. Focal Press, Oxford, USA.
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Boden, M. 2004. The Creative Mind - Myths and Mechanisms, second ed. Routledge, Routledge.
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Wallas G. (1926) The art of thought. New York, USA: Harcourt Brace
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Cropley A. (2006) In Praise of Convergent Thinking. Creativity Research Journal, 18(3), 391--404
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Gooch B and Gooch A. (2001) Non-Photorealistic Rendering. Massachusetts, USA: A K Peters
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Strothotte T. and Schlechtweg S. (2002). Non-Photorealistic Computer Graphics -- Modeling, Rendering, and Animation. San Francisco, USA: Morgan Kaufmann Publishers

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FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 April 2009

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