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Introducing students to UI patterns

Published: 06 July 2009 Publication History

Abstract

User interface (UI) patterns have the potential to assist students of Human Computer Interaction (HCI) to learn about the principles of design. They can be used to guide students developing a conceptual model of an interface. We investigated how HCI students used a method for developing UI-pattern models and ascertained their views on different pattern forms (illustrated and narrative-only). Data was collected by observation, questionnaires and completed exercises. The findings indicate that students found UI patterns an acceptable medium for presenting UI information, were positive about their experience building UI-pattern models, and that patterns aided communication.

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Cited By

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  • (2020)UI Design Patterns for Flight Reservation WebsitesAdvances in Information and Communication10.1007/978-3-030-39442-4_24(310-327)Online publication date: 13-Feb-2020
  • (2017)Adaptive Interface Combined to Interface Patterns in Human FactorsAdvances in Human Factors, Software, and Systems Engineering10.1007/978-3-319-60011-6_8(76-88)Online publication date: 11-Jun-2017
  • (2012)Deconstructing graphical user interface for learning visual aesthetics2012 7th International Conference on Computer Science & Education (ICCSE)10.1109/ICCSE.2012.6295358(1549-1554)Online publication date: Jul-2012
  • Show More Cited By

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cover image ACM Other conferences
CHINZ '09: Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
July 2009
113 pages
ISBN:9781605585741
DOI:10.1145/1577782
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • New Zealand Chapter of ACM SIGCHI
  • The University of Auckland

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 July 2009

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Author Tags

  1. conceptual models
  2. patterns
  3. user interface

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Cited By

View all
  • (2020)UI Design Patterns for Flight Reservation WebsitesAdvances in Information and Communication10.1007/978-3-030-39442-4_24(310-327)Online publication date: 13-Feb-2020
  • (2017)Adaptive Interface Combined to Interface Patterns in Human FactorsAdvances in Human Factors, Software, and Systems Engineering10.1007/978-3-319-60011-6_8(76-88)Online publication date: 11-Jun-2017
  • (2012)Deconstructing graphical user interface for learning visual aesthetics2012 7th International Conference on Computer Science & Education (ICCSE)10.1109/ICCSE.2012.6295358(1549-1554)Online publication date: Jul-2012
  • (2011)UMMProceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction10.1145/2000756.2000761(33-40)Online publication date: 4-Jul-2011
  • (2010)Guiding the development of UI pattern models in an educational contextProceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction10.1145/1832838.1832848(57-64)Online publication date: 8-Jul-2010

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