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The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller

Published: 06 July 2009 Publication History

Abstract

A low-cost virtual-reality controller has been constructed from the Nintendo Wii Remote using multiple sensor bars. An agent-based algorithm has been used to allow the controller to move from one sensor bar to another, enabling it to be used in a surround, multiple-screen environment. User testing has verified that the system is suitable for use with a demanding, fast-paced, first-person-shooter game. The tuned version of the system was found to have a low error rate and to be favourably received by test participants. Our work has been open-sourced to encourage further research in this area.

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  • (2011)Multi-agent behavior composition through adaptable software architectures and tangible interfacesRoboCup 201010.5555/1983806.1983831(278-290)Online publication date: 1-Jan-2011
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cover image ACM Other conferences
CHINZ '09: Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
July 2009
113 pages
ISBN:9781605585741
DOI:10.1145/1577782
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • New Zealand Chapter of ACM SIGCHI
  • The University of Auckland

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 July 2009

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Author Tags

  1. Wii remote
  2. agents and intelligent systems
  3. computer games
  4. input and interaction technology
  5. sensor bar
  6. virtual reality

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Cited By

View all
  • (2018)Experimental Game Interactions in a Cave Automatic Virtual Environment2018 IEEE Games, Entertainment, Media Conference (GEM)10.1109/GEM.2018.8516559(1-9)Online publication date: Aug-2018
  • (2013)Knowledge acquisition through human---robot multimodal interactionIntelligent Service Robotics10.1007/s11370-012-0123-16:1(19-31)Online publication date: 1-Jan-2013
  • (2011)Multi-agent behavior composition through adaptable software architectures and tangible interfacesRoboCup 201010.5555/1983806.1983831(278-290)Online publication date: 1-Jan-2011
  • (2011)Evaluating tangible paradigms for ground robot teleoperation2011 RO-MAN10.1109/ROMAN.2011.6005240(389-394)Online publication date: Jul-2011
  • (2009)Be careful how you point that thingProceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/710.1145/1738826.1738908(397-400)Online publication date: 23-Nov-2009

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