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An exploratory study on senior citizens' perceptions of the Nintendo Wii: the case of Singapore

Published: 22 April 2009 Publication History

Abstract

Recent developments in digitally mediated games such as the Nintendo Wii aim to encourage exercise. This paper focuses on assessing the efficacy of the Nintendo Wii, popular in the United States and Japan, in promoting regular exercise among senior citizens in Singapore (aged 65 years and above). Adapting from the Technology Acceptance Model (TAM), this exploratory study examines senior citizens' perceptions of the Nintendo Wii. Twenty-eight participants took part in this pilot study conducted at a senior citizens centre in Singapore. Data collection was carried out via a self-reported questionnaire and video observation. Findings indicate that senior citizens perceived the Nitindo Wii usable with realistic depictions of games and had positive engagement with the Wii games. However, contrary to prior belief, findings did not show that perceived usefulness has a significant influence on senior citizens' intention to use the Wii for improving social interaction, health and exercise. The paper concludes with a discussion on the design and impact of digitally mediated games for elderly users.

References

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Department of Statistics (July 9th, 2008), Population Age Pyramid, Retrieved 16 August 2008 from
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GameFrontz (May 13th, 2008), Wii a hit with elderly residents in Singapore too, Retrieved 16 August 2008 from http://gamefrontz2.wordpress.com/2008/05/14/wii-a-hit-with-elderly-residents-in-singapore-too/
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Geeksugar (August 16th, 2007), Seniors Have Some Swing Batter Batter Wii Fun, Retrieved 16 August 2008 from http://www.geeksugar.com/533365
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Igbaria, M., Zinatelli, N., Cragg, P., And Cavaye, A. L. M. 1997. Personal computing acceptance factors in small firms: A structural equation model. MIS Q. 21, 3, 279--302.
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Martins, L. L., & Kellermanns, F. W. (2004). A Model of Business School Students' Acceptance of a Web-Based Course Management System. Academy of Management Learning and Education, 3(1), 7--26.
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Cited By

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  • (2022)Evolution of Applied Variables in the Research on Technology Acceptance of the ElderlyHuman Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance10.1007/978-3-031-05581-2_35(500-520)Online publication date: 16-Jun-2022
  • (2021)Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults’ Physical Fitness and Psychological PerceptionInternational Journal of Environmental Research and Public Health10.3390/ijerph18241293918:24(12939)Online publication date: 8-Dec-2021
  • (2021)A Virtual Assistant for Home Rehabilitation: the 2Vita-B Physical Project2021 IEEE International Conference on Environment and Electrical Engineering and 2021 IEEE Industrial and Commercial Power Systems Europe (EEEIC / I&CPS Europe)10.1109/EEEIC/ICPSEurope51590.2021.9584548(1-6)Online publication date: 7-Sep-2021
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cover image ACM Other conferences
i-CREATe '09: Proceedings of the 3rd International Convention on Rehabilitation Engineering & Assistive Technology
April 2009
222 pages
ISBN:9781605587929
DOI:10.1145/1592700
  • Conference Chairs:
  • Wei Tech Ang,
  • Wantanee Phantachat
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 April 2009

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Author Tags

  1. Wii
  2. elderly
  3. perceived usability and perceived usefulness
  4. senior citizens
  5. technology acceptance model

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Cited By

View all
  • (2022)Evolution of Applied Variables in the Research on Technology Acceptance of the ElderlyHuman Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance10.1007/978-3-031-05581-2_35(500-520)Online publication date: 16-Jun-2022
  • (2021)Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults’ Physical Fitness and Psychological PerceptionInternational Journal of Environmental Research and Public Health10.3390/ijerph18241293918:24(12939)Online publication date: 8-Dec-2021
  • (2021)A Virtual Assistant for Home Rehabilitation: the 2Vita-B Physical Project2021 IEEE International Conference on Environment and Electrical Engineering and 2021 IEEE Industrial and Commercial Power Systems Europe (EEEIC / I&CPS Europe)10.1109/EEEIC/ICPSEurope51590.2021.9584548(1-6)Online publication date: 7-Sep-2021
  • (2021)The effectiveness of exergames on fear of falling in community-dwelling older adults: a systematic reviewAging & Mental Health10.1080/13607863.2021.195061526:7(1306-1317)Online publication date: 22-Jul-2021
  • (2020)Online Social Exergames for SeniorsData Analytics in Medicine10.4018/978-1-7998-1204-3.ch080(1599-1631)Online publication date: 2020
  • (2019)Immersive VR Exergames for Health and WellbeingExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3313281(1-4)Online publication date: 2-May-2019
  • (2019)Are We Ready to Dance at Home?: A Review and Reflection of Available TechnologiesHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments10.1007/978-3-030-22015-0_17(216-231)Online publication date: 8-Jun-2019
  • (2019)Design Interventions of an Exergame for Fall Problem in Indian Older AdultsAdvances in Ergonomics in Design10.1007/978-3-030-20227-9_78(805-815)Online publication date: 4-Jun-2019
  • (2018)Acceptance of different design exergames in eldersPLOS ONE10.1371/journal.pone.020018513:7(e0200185)Online publication date: 5-Jul-2018
  • (2018)Serious Games Based on Kinect and Leap Motion Controller for Upper Limbs Physical RehabilitationModern Sensing Technologies10.1007/978-3-319-99540-3_8(147-177)Online publication date: 25-Aug-2018
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