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C-PAL: cultural-based programming for adult learners

Published: 28 March 2008 Publication History

Abstract

If the number of culturally and technologically proficient computer scientist, engineers or interface designers are to grow, if we are to level the playing field in computing education we will need to introduce more culturally meaningful computing education. Effective programming instruction should utilize the learner's cultural experience as an index of their prior knowledge to create a foundation for understanding. The goal of this paper is to discuss the design of a research endeavor that will create a foundation for long term and adaptive solutions to adult learners' barriers to participation in computing education and open windows of opportunity that have not existed before.

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  • (2024)Broadening Participation in Adult Education: A Literature Review of Computer Science EducationProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630797(11-17)Online publication date: 7-Mar-2024
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  • (2018)Conceptual Model of Generic Learning Design to Teach Cultural Artifacts in Computing EducationInternational Journal of Online Pedagogy and Course Design10.4018/IJOPCD.20181001048:4(50-64)Online publication date: 1-Oct-2018
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cover image ACM Other conferences
ACMSE '08: Proceedings of the 46th annual ACM Southeast Conference
March 2008
548 pages
ISBN:9781605581057
DOI:10.1145/1593105
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 March 2008

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Author Tags

  1. andragogy
  2. computer science education
  3. culture
  4. ethnocomputing
  5. programming

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ACM SE08
ACM SE08: ACM Southeast Regional Conference
March 28 - 29, 2008
Alabama, Auburn

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Overall Acceptance Rate 502 of 1,023 submissions, 49%

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Cited By

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  • (2024)Broadening Participation in Adult Education: A Literature Review of Computer Science EducationProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630797(11-17)Online publication date: 7-Mar-2024
  • (2020)Conceptual Model of Generic Learning Design to Teach Cultural Artifacts in Computing EducationIndigenous Studies10.4018/978-1-7998-0423-9.ch015(279-294)Online publication date: 2020
  • (2018)Conceptual Model of Generic Learning Design to Teach Cultural Artifacts in Computing EducationInternational Journal of Online Pedagogy and Course Design10.4018/IJOPCD.20181001048:4(50-64)Online publication date: 1-Oct-2018
  • (2016)MEASURING EFFECT OF CULTURALLY RESPONSIVE LEARNING ENVIRONMENT FOR COMPUTING EDUCATION IN AFRICAN CONTEXTProblems of Education in the 21st Century10.33225/pec/16.73.0673:1(6-17)Online publication date: 25-Oct-2016
  • (2016)STEAM-based interventions: Why student engagement is only part of the story2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT)10.1109/RESPECT.2016.7836171(1-4)Online publication date: Aug-2016
  • (2013)Tackling engagement in computing with computational music remixingProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445390(657-662)Online publication date: 6-Mar-2013
  • (2013)EarSketch: An integrated approach to teaching introductory computer musicOrganised Sound10.1017/S135577181300006X18:2(146-160)Online publication date: 11-Jul-2013
  • (2013)Math fluency through game designProceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II10.1007/978-3-642-39241-2_22(189-198)Online publication date: 21-Jul-2013
  • (2008)Culturally Relevant Design Practices: A Case Study For Designing Interactive Algebra Lessons For Urban Youthi-manager's Journal of Educational Technology10.26634/jet.5.3.5135:3(54-60)Online publication date: 15-Dec-2008

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