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Local communities and IPTV: Lessons learned in an early design and development phase

Published: 25 September 2009 Publication History

Abstract

Local communities are communities that have relationships in real life due to the physical location of their households. IPTV can be a way to support these local communities (either in their establishment, in fostering relationships, or even in extending these local communities). Through a two-year research process, requirements for IPTV as support for local communities were investigated and IPTV services were developed and evaluated. In this article, findings and lessons learned from the early design and development phase of a specific case study are presented. The findings show that support for local communities must take communication structures into account, balance real life and online community support, while at the same time it must also provide for more fun and entertaining aspects.

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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 7, Issue 3
SPECIAL ISSUE: TV and Video Entertainment Environments
September 2009
151 pages
EISSN:1544-3574
DOI:10.1145/1594943
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 September 2009
Accepted: 01 April 2009
Revised: 01 February 2009
Received: 01 January 2008
Published in CIE Volume 7, Issue 3

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Author Tags

  1. IPTV
  2. co-design methods
  3. community building
  4. local community
  5. user-generated content

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Cited By

View all
  • (2016)Digital Interactive Television and the Older GenerationHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_38(1071-1096)Online publication date: 10-Aug-2016
  • (2015)Digital Interactive Television and the Older GenerationHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_38-2(1-26)Online publication date: 22-Dec-2015
  • (2015)Digital Interactive Television and the Older GenerationHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_38-1(1-26)Online publication date: 10-Sep-2015
  • (2013)Live-streaming changes the (video) gameProceedings of the 11th European Conference on Interactive TV and Video10.1145/2465958.2465971(131-138)Online publication date: 24-Jun-2013
  • (2011)Jumping between devices and servicesProceedings of the 9th European Conference on Interactive TV and Video10.1145/2000119.2000122(11-20)Online publication date: 29-Jun-2011
  • (2010)Field evaluation of a cross platform 6 key navigation model and a unified user interface designProceedings of the 8th European Conference on Interactive TV and Video10.1145/1809777.1809807(141-144)Online publication date: 9-Jun-2010

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