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GreenLite Dartmouth: unplug or the polar bear gets it

Published: 03 August 2009 Publication History

Abstract

With glaciers melting, sea levels rising and natural disasters---such as hurricanes and cyclones---intensifying, climate change is a growing concern. While innovations in renewable energy are critical, research shows that changing energy use behavior has become increasingly important in the fight against global warming. GreenLite Dartmouth focuses on changing behavior by making energy conservation a priority for students by creating both an intellectual and emotional connection between daily actions and their adverse effects on the environment. We combine computer graphics, art, engineering, sociology, environmental science, systems-thinking and behavioral psychology to turn real-time energy use data into a meaningful interactive display. GreenLite employs innovative methods for displaying complex data using interactivity, storytelling, animation, competition and goal-setting. Appealing animated information-display and "mood" algorithms put data into context to make it meaningful. We incorporate a system of digital energy meters, a custom database, computational analysis, 2D and 3D animations, interactive design and a game-engine to spur behavior change and, hopefully, reverse the course of climate change.

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  • (2018)A Critical Review of the Effectiveness of Narrative-Driven Digital Educational GamesInternational Journal of Game-Based Learning10.4018/IJGBL.20181001038:4(32-49)Online publication date: Oct-2018

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cover image ACM Conferences
SIGGRAPH '09: SIGGRAPH '09: Posters
August 2009
103 pages
ISBN:9781450379281
DOI:10.1145/1599301
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

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Published: 03 August 2009

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  • (2018)A Critical Review of the Effectiveness of Narrative-Driven Digital Educational GamesInternational Journal of Game-Based Learning10.4018/IJGBL.20181001038:4(32-49)Online publication date: Oct-2018

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