skip to main content
10.1145/1600150.1600154acmconferencesArticle/Chapter ViewAbstractPublication PageskddConference Proceedingsconference-collections
research-article

Community-based game design: experiments on social games for commonsense data collection

Published: 28 June 2009 Publication History

Abstract

Games with A Purpose have successfully harvested information from web users. However, designing games that encourage sustainable and quality data contribution remains a great challenge. Given that many online communities have enjoyed active participation from a loyal following, this research explores how human computation games may benefit from rich interactions inherent in a community. We experimented by implementing two games for commonsense data collection on the leading social community platforms: the Rapport Game on Facebook and the Virtual Pet Game on PTT. In this paper, we present the choices of interaction mode and goal-oriented user model for building a community-based game. The data quality, collection efficiency, player retention, concept diversity, and game stability of both games are analyzed quantitatively from data collected since August/November 2008. Our findings should provide useful suggestions for designing community-based games in the future.

References

[1]
Hyemin Chung. 2006. GlobalMind --- Bridging the Gap between Different Cultures and Languages with Commonsense Computing. Master's thesis, MIT Media Lab.
[2]
Zhendong Dong and Qiang Don. 1999. HowNet, http://www.keenage.com/.
[3]
Ian Eslick. 2006. Searching for Commonsense. Master of Science Thesis, Massachusetts Institute of Technology.
[4]
Christiane Fellbaum. 1998. WordNet. An electronic lexical database. MIT Press, Cambridge, MA.
[5]
D. B. Lenat. 1995. Cyc: A large-scale investment in knowledge infrastructure. Communications of the ACM, 38(11): 33--38.
[6]
Hugo Liu and Push Singh. 2004. ConceptNet a practical commonsense reasoning tool-kit. BT Technology Journal, 22:211--226.
[7]
H. Lieberman, D. Smith, and A. Teeters. 2007. Common consensus: a web-based game for collecting commonsense goals. In ACM Workshop on Common Sense for Intelligent Interfaces.
[8]
A. H. Maslow. 1943. A Theory of Human Motivation, Psychological Review 50(4):370--96.
[9]
Marvin Minsky. 2000. Commonsense-based interfaces, Communications of the ACM 43(8): 67--73. ACM Press
[10]
Push Singh, Thomas Lin, Erik T. Mueller, Grace Lim, Travell Perkins, and Wan Li Zhu. 2002. Open Mind Common Sense: Knowledge acquisition from the general public. In Proceedings of the First International Conference on Ontologies, Databases, and Applications of Semantics for Large Scale Information Systems, Lecture Notes in Computer Science No 2519, Springer.
[11]
Robert Speer. 2007. Open Mind Commons: An Inquisitive Approach to Learning Common Sense. Workshop on Common Sense and Intelligent User Interfaces, Honolulu, Hawaii.
[12]
Luis von Ahn. 2005. Human Computation. PhD dissertation, Department of Computer Science, Carnegie Mellon University.
[13]
Luis von Ahn, Mihir Kedia, and Manuel Blum. Verbosity: a game for collecting common-sense facts. In CHI '06: Proceedings of the SIGCHI conference on Human Factors in computing systems, pages 75--78, New York, NY, USA, 2006. ACM Press.
[14]
Luis von Ahn and Laura Dabbish. 2008. General techniques for designing games with a purpose. Comm. of the ACM. pp 58--67.

Cited By

View all
  • (2024)PrimeNet: A Framework for Commonsense Knowledge Representation and Reasoning Based on Conceptual PrimitivesCognitive Computation10.1007/s12559-024-10345-616:6(3429-3456)Online publication date: 30-Aug-2024
  • (2024)Chinese Personalized Commonsense Understanding and Reasoning Based on Curriculum-LearningNatural Language Processing and Chinese Computing10.1007/978-981-97-9434-8_17(213-225)Online publication date: 1-Nov-2024
  • (2021)Looking for Semantic Similarity: What a Vector-Space Model of Semantics Can Tell Us About Attention in Real-World ScenesPsychological Science10.1177/095679762199476832:8(1262-1270)Online publication date: 12-Jul-2021
  • Show More Cited By

Index Terms

  1. Community-based game design: experiments on social games for commonsense data collection

        Recommendations

        Comments

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        HCOMP '09: Proceedings of the ACM SIGKDD Workshop on Human Computation
        June 2009
        87 pages
        ISBN:9781605586724
        DOI:10.1145/1600150
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 28 June 2009

        Permissions

        Request permissions for this article.

        Check for updates

        Author Tags

        1. games with a purpose
        2. human computation
        3. online community
        4. social interaction

        Qualifiers

        • Research-article

        Conference

        KDD09
        Sponsor:

        Upcoming Conference

        KDD '25

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)32
        • Downloads (Last 6 weeks)3
        Reflects downloads up to 14 Feb 2025

        Other Metrics

        Citations

        Cited By

        View all
        • (2024)PrimeNet: A Framework for Commonsense Knowledge Representation and Reasoning Based on Conceptual PrimitivesCognitive Computation10.1007/s12559-024-10345-616:6(3429-3456)Online publication date: 30-Aug-2024
        • (2024)Chinese Personalized Commonsense Understanding and Reasoning Based on Curriculum-LearningNatural Language Processing and Chinese Computing10.1007/978-981-97-9434-8_17(213-225)Online publication date: 1-Nov-2024
        • (2021)Looking for Semantic Similarity: What a Vector-Space Model of Semantics Can Tell Us About Attention in Real-World ScenesPsychological Science10.1177/095679762199476832:8(1262-1270)Online publication date: 12-Jul-2021
        • (2019)Residual Connection-Based Multi-step Reasoning via Commonsense Knowledge for Multiple Choice Machine Reading ComprehensionNeural Information Processing10.1007/978-3-030-36718-3_29(340-352)Online publication date: 9-Dec-2019
        • (2018)SenticNetSentiment Analysis in the Bio-Medical Domain10.1007/978-3-319-68468-0_3(39-103)Online publication date: 24-Jan-2018
        • (2017)ConceptNet 5.5Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence10.5555/3298023.3298212(4444-4451)Online publication date: 4-Feb-2017
        • (2017)Context-aware sentiment propagation using LDA topic modeling on Chinese ConceptNetSoft Computing - A Fusion of Foundations, Methodologies and Applications10.1007/s00500-016-2273-021:11(2911-2921)Online publication date: 1-Jun-2017
        • (2016)Physics Simulation GamesHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_29(77-95)Online publication date: 10-Aug-2016
        • (2015)An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual GamesIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2015.24107577:3(207-219)Online publication date: Sep-2015
        • (2015)Physics Simulation GamesHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_29-1(1-19)Online publication date: 23-Nov-2015
        • Show More Cited By

        View Options

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        Figures

        Tables

        Media

        Share

        Share

        Share this Publication link

        Share on social media