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Computer science in the conceptual age

Published: 01 December 2009 Publication History

Abstract

University CS departments are incorporating game design and development to prepare their students for the game industry's expectations.

References

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Barnes, T., Powell, E., Chaffin, A., and Lipford, H. Game2Learn: improving the motivation of CS1 students. ACM Game Development in Computer Science Education (Miami, FL, Feb. 26--Mar. 3, 2008). 1--5.
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McGill, M.M. Defining the expectation gap: A comparison of industry needs and existing game development curricula. ACM Foundations of Digital Games (Orlando, FL, 2009), 129--136.
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Parberry, I., Roden, T., and Kazemzadeh, M.B. Experience with an industry-driven capstone course on game programming. ACM SIG on Computer Science Education (Houston, TX, 2005), 91--95.
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Phelps, A., Egert, C., and Bierre, K. Games first pedagogy: Using games and virtual worlds to enhance programming education. Journal of Game Development 1, 4 (May 2006), 45--64.
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Pink, D.H. A Whole New Mind: Moving from the Information Age to the Conceptual Age. Riverhead Books, New York, 2005.
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Whitehead, J. Introduction to game design in the large classroom. ACM Game Development in Computer Science Education (Miami, FL, 2008), 61--65.
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Zyda, M., Spraragen, M., and Ranganathan, B. Testing behavioral models with an online game. IEEE Computer 42, 4 (Apr. 2009), 103--105.
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Zyda, M., Lacour, V., and Swain, C. Operating a computer science game degree program. ACM Game Development in Computer Science Education (Miami, FL, 2008), 71--75.

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Published In

cover image Communications of the ACM
Communications of the ACM  Volume 52, Issue 12
Finding the Fun in Computer Science Education
December 2009
127 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/1610252
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 December 2009
Published in CACM Volume 52, Issue 12

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  • (2020)Mühendislik Fakültesi Öğrencilerinin Programlamaya Yönelik TutumlarıCumhuriyet International Journal of Education10.30703/cije.671244Online publication date: 23-Nov-2020
  • (2020)Factors Affecting Engineering Students’ Achievement in Computer ProgrammingInternational Journal of Computer Science Education in Schools10.21585/ijcses.v3i4.743:4(23-34)Online publication date: 5-May-2020
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