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Using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundabout

Published: 30 September 2009 Publication History

Abstract

In this paper, we use an immersive virtual environment to assess the separation, or "gap," between moving vehicles that people need before initiating a street crossing in a roundabout, where traffic can be approaching from several directions. From a pedestrians viewpoint, crossing at a roundabout can represent a more complex decision than at a normal linear intersection. This paper presents the design of a system that simulates reasonable traffic patterns that a pedestrian might encounter in making a crossing decision at the exit lane of a roundabout, while controlling the gap duration in the stream of traffic. Using a maximum-likelihood procedure, we conducted a street crossing experiment in the virtual environment to evaluate the minimum gap during which pedestrians would initiate a successful crossing of the intersection. Our results are generally consistent with real-world data on pedestrian street crossings, and may provide insights into how to engineer the design of such roundabouts.

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  • (2020)Virtually the same? Analysing pedestrian behaviour by means of virtual realityTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2019.11.00568(231-256)Online publication date: Jan-2020
  • (2019)Joint Action in a Virtual Environment: Crossing Roads with Risky vs. Safe Human and Agent PartnersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.286594525:10(2886-2895)Online publication date: 3-Sep-2019
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    cover image ACM Conferences
    APGV '09: Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
    September 2009
    139 pages
    ISBN:9781605587431
    DOI:10.1145/1620993
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 30 September 2009

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    Author Tags

    1. space perception
    2. virtual reality (VR)

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    APGV '09
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    APGV '09: ACM Symposium on Applied Perception in Graphics and Visualization
    September 30 - October 2, 2009
    Chania, Crete, Greece

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    Overall Acceptance Rate 19 of 33 submissions, 58%

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    Cited By

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    • (2022)The effect of augmented virtuality on financial decision-making among adults and childrenVirtual Reality10.1007/s10055-021-00610-626:3(1001-1008)Online publication date: 3-Jan-2022
    • (2020)Virtually the same? Analysing pedestrian behaviour by means of virtual realityTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2019.11.00568(231-256)Online publication date: Jan-2020
    • (2019)Joint Action in a Virtual Environment: Crossing Roads with Risky vs. Safe Human and Agent PartnersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.286594525:10(2886-2895)Online publication date: 3-Sep-2019
    • (2018)Using Virtual Reality to Assess the Street Crossing Behavior of Pedestrians With Simulated Macular Degeneration at a RoundaboutFrontiers in ICT10.3389/fict.2018.000275Online publication date: 16-Oct-2018
    • (2018)Virtual Immersive Reality for Stated Preference Travel Behavior Experiments: A Case Study of Autonomous Vehicles on Urban RoadsTransportation Research Record: Journal of the Transportation Research Board10.1177/03611981187768102672:50(35-45)Online publication date: 8-Jun-2018
    • (2018)3D Sound Rendering in a Virtual Environment to Evaluate Pedestrian Street Crossing Decisions at a Roundabout2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)10.1109/SIVE.2018.8577195(1-6)Online publication date: Mar-2018
    • (2018)Impact of smartphone distraction on pedestrians’ crossing behaviour: An application of head-mounted immersive virtual realityTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2018.06.02058(228-241)Online publication date: Oct-2018
    • (2017)Distracted pedestrians crossing behaviour: Application of immersive head mounted virtual reality2017 IEEE 20th International Conference on Intelligent Transportation Systems (ITSC)10.1109/ITSC.2017.8317769(1-6)Online publication date: Oct-2017
    • (2016)Compensating for Distance Compression in Audiovisual Virtual Environments Using IncongruenceProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858065(200-212)Online publication date: 7-May-2016
    • (2015)Affordance Judgments in HMD-Based Virtual EnvironmentsACM Transactions on Applied Perception10.1145/272002012:2(1-21)Online publication date: 10-Apr-2015
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